Force of Nature

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Revised Content Only: Force of Nature 3 3 0 1.0
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warlock000 4856

warlock000 has a newer deck inspired by this one: Revised Content Only: Force of Nature

Please keep in mind that I don't own the 6 packs from the Haradrim cycle nor the Vengeance of Mordor cycle/Deluxe set and I don't use the cards that I don't have access to.

Play all attachments on Radagast.

Gríma allows you to play Treebeard on turn one (mulligan if you don't draw it during setup). Same goes for Steward of Gondor.

Faramir's ability will ready one of the exhausted Ent cards you just played (which basically takes care of the biggest drawback of the Ent trait - instant exhaustion). He will also allow an extra use of such allies as Gléowine or Warden of Healing.

Sneak Attack Gandalf / Elrond and pick an ability you desperately need at a given moment. Giant Bear is also a great target, though you'll be able to play him sooner than you think at full cost.

Treebeard can become your main defender, with auto-heal from Wellinghall Preserver and some extra readying from Ever Vigilant and his in-built ability.

2 comments

Jul 17, 2025 doomguard 2294

would consider additional engaging for addditional Faramir triggering.

with lore and ld i think there is only the Son of Arnor but perhaps 1 or 2 can do good in middle to lategme and you might pile ld-res anyway after paying for the Steward of Gondor and with Gríma its reducable to 2

if u have acces, the Messenger Raven + [Wizard Pipe] (/card/142009) is also nice in every Radagast -deck and give option for Faramirs res in mid-late

Jul 17, 2025 warlock000 4856

Son of Arnor is actually a very good idea for mid game!

I never tried Messenger Raven with Wizard's Pipe, but it sure looks like a great combo, never thought of it to be honest ;). Will test it!

I was thinking about getting even one Errand Rider here for Faramir, but I thought I would use his piled up resources for 2nd part of Heed the Dream or just playing Gandalf for full cost.