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Two Armies Become One |
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Skyeguye 32
Dwarven rush deck to exploit Dain Ironfoot's will and attack boosts to the hilt. By the mid-game you should be able to switch hit between 20+ Will and 20+ Attack, or a combination there of for maximum flexibility.
This deck requires a slow build, taking two turns to start triggering Ori's draw power and building up enough allies to quest or attack flexibly. However with constant threat reduction from Nori and constant card draw and resource gen this deck can take its time with most quests - stopping the clock as it were. Narvi's Belt and A Good Harvest help resource smoothing to get the dwarves onto the field during early turns.
Nori and Dain Ironfoot can handle defense for a few turns, after which chump blocking becomes not only possible, but the best way to replay unique allies with play effects (Glóin, Kili, Dwalin, etc). Meanwhile Narvi's Belt, A Good Harvest or A Very Good Tale should help get two or three Erebor Battle Master's on the field, who can hit for 5-12 depending on the table.
Note: Burns through the deck fairly quickly - hold onto one of the Will of the West's for recycling through longer quests.