Spirit: The Resource Sphere

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MrSpaceBear 975

What can we do with 5 resources a turn?

This deck is designed to be pretty flexible, but to focus mainly on support in multiplayer.

With 5 resources per turn, one can crank out a massive ally pretty consistently, or play Reforged for Path of Need every round. Path of Need should make things pretty easy on the rest of the table. With Dwarven Tomb and Map of Earnil (and a couple Will of the West), you should be able to keep Path of Need in play about as much as needed.

Círdan the Shipwright with Narya can ensure that beefed up Jubayr and Guardian of Rivendell get plenty of defense and attack in. They are even more potent when riding a Wild Stallion. He is also great to keep readying the Warden of Healings that come into play thanks to Stand and Fight.

If treacheries and shadows are more of a problem than enemies, Shadows Give Way and A Test of Will should be able to be recycled pretty frequently.

Use the Northern Trackers to help mitigate any extra locations brought into play with Gavin.

If someone else at the table wants to use Arwen Undómiel, she can easily swap to Éowyn or Legolas. The deck will only generate 4 resources per turn, but that should still be plenty.

2 comments

Jul 31, 2021 jvader 135

how are you generating 5 resources widfast's ability costs a resource not giving one

Jul 31, 2021 AutumnRose 1010

@jvader Widfast can bring in Gavin on turn 1 which will generate you an extra resource every turn. Then you don't have to use Widfast's Travel ability unless you really need to.