Chieftains of Men

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Chieftains of Men 1 0 0 1.0
Inspiration for
Chieftains of Men 0 0 0 3.0
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

Sicaire 79

Sicaire has a newer deck inspired by this one: Chieftains of Men

This deck is built to take advantage of A Very Good Tale:

2 comments

Apr 28, 2016 AtaruSlash 4564

I like the concept, pulling action advantage out of big (or medium sized) allies is super valuable. With Reinforcements and A Very Good Tale, and Sneak Attack, have you considered a few out of sphere allies? I love a 1x Beorn for a surprise 8 Atk, and Descendant of Thorondor is really good to bomb something in the staging area. How does Taking Initiative work for you? Do you see it early enough, often enough? I feel like even with the high cost curve it will end up a dead card quite a bit...

Apr 28, 2016 Sicaire 79

@AtaruSlashI tried to build the deck using the best allies from other spheres but I found it to be less stable than full Leadership and few allies over 4-cost that I can put in play consistently and then pull with A Very Good Tale. Obviously it would work with 1 Beorn and/or maybe Descendant of Thorondor but it's more susceptible to bad draws.

At startup, you mulligan for A Very Good Tale but if you don't get it, I have found Taking Initiative to be quite efficient early to provide the draw you need to get the engine rolling; I like it better than Valiant Sacrifice for that purpose for example. It works when you need it (when you have few allies in play) actually, Galadriel can also helps.