Faramir In Boots

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GrandSpleen 1398

Evidence that the game is dying: no one has yet published a deck on RingsDB exploiting the ridiculous combination of Leather Boots and Faramir. Well, no more I say! Consider this exploited.

This deck started when I looked more closely at Leather Boots and realized you can attach them to allies. WHAT? So yes, double duty from Warden of Healing, double heals from Wellinghall Preserver, double attachment-grabbing fun from Master of the Forge. You might even consider trying to use those boots to rehabilitate poor old Master of Lore a little bit, using a single copy to reduce the cost of an event or attachment in planning, and later to reduce the cost of an event.

But the most obvious power play is to slap these puppies on core set ally Faramir. Once I settled on that combo, I looked for ways to 1) get it into play quickly and 2) reap the maximum benefit from it. So, here we are. This deck ends up looking very similar to Teamjimby's Gondor Swarm featuring Erestor deck, which itself inspired a host of similar decks. With Leather Boots attached, Faramir can grant you +2 willpower each turn, assuming a location is revealed from the encounter deck. Therefore, this deck will be more consistent with higher player counts.

With some trickery, it is possible to have 5 allies in play or more on turn 1 -- play down two 2-cost allies. If one of them is a Herald of AnĂ³rien, use his Doomed effect and play down another 1- or 2-cost ally. Use A Very Good Tale to put two more into play. If you happen to be holding onto a Citadel Custodian or two, he'd be free after all of that. So yes, you can have a crazy first round.

I always mulliganed for Steward of Gondor, as this will make the deck more consistently able to play down its entire hand (and later on, you can just pass a resource from Denethor to some other player's Gondor hero).

Don't let Visionary Leadership escape you, as this is also an extremely powerful card in this deck. In at least one game I played, it was buried in the bottom 15 cards of the deck (all 3 copies). That meant I intentionally let go to waste a copy of A Very Good Tale which was in my hand, as it had a high risk of discarding a way more powerful card than what it could possibly put into play. With Visionary Leadership, and 2x Faramir every turn, all Gondor allies will be getting +3 to their willpower, so even your dinky 1-cost Squire of the Citadel is happy to quest.

Put extra boots on the Wardens, or if you want you can put them on other Ranger allies or Erestor for help with attacking.

The deck aims for speed. If you need a sideboard, include threat reduction. Another player who has Will of the West can play it on you for significant return, as this deck will be empty between turns 5 to 8.

The deck is quite quite vulnerable to effects which penalize high ally cost (raise your threat by number of allies you control, for example), or those which deal global direct damage effects. Many Gondor allies have only 1 HP. So, this is best paired with another deck which can cancel such effects for you.

9 comments

Jan 31, 2019 TheChad 12765

Those boots WERE made for questing! That looks like a fun deck.

Jan 31, 2019 Kelfox 231

How did I not think of this combo myself? Excellent! Thanks for sharing.

Feb 01, 2019 Eagle104 8

How are you playing We Are Not Idle in this deck? I like the combo concept just was curious how it could be played without pairing with a deck that has a dwarf hero.

Feb 01, 2019 GrandSpleen 1398

It's often put into a deck to make it 'thinner.' Exhaust 0 dwarves and get 0 resources but draw a card. I built this deck for speed to get to the combo as quickly as possible. It's not really a needed card thanks to Erestor though, so you could sub it out for more Wealth of Gondor or Captain's Wisdom.

Feb 03, 2019 chknfngers 90

How am I not putting Leather Boots in every deck with Lore in it...

Feb 03, 2019 Benedikt 247

This Faramir in Leather Boots combo is great! I've put it in one of my decks and it saved my life at Helms Deep!

Feb 03, 2019 WingfootRanger 2646

Good deck @GrandSpleen. Clearly it would quest for a metric ton once you have Faramir fitted in his boots and have Visionary Leadership out.

I'm actually cooking up my own idea for Leather Boots. All you need to play it on Eleanor is Song of Wisdom or Doughty Ranger, and it is possible you could use her twice in a quest phase with 3-4 players. Worth it?

Feb 03, 2019 GrandSpleen 1398

Could be fun. Would be an echo of the now errata'd Wingfoot-Eleanor combo. Or Merry for that matter. We had this deck in a 3-player game last night. There were actually many rounds when no location came out, more than I thought. But when one did come out, the encounter deck was basically like "aw crap" and shot itself in the foot by doubling Faramir's contribution.

Feb 04, 2019 WingfootRanger 2646

@GrandSpleen Faramir readying for another use when a location comes out makes so much strategic sense. Location exploration, such as Northern Tracker, can also help keep the locations cycling so they don't stagnate in the staging area while reducing subsequent chances of revealing locations.

It's use on Eleanor could pay off in big multiplayer games, but I'd have to experience how consistent it can be. It will be somewhat random.