Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Saga Deck 15.1: Passing of the Grey Company 3 1 0 16.0
Inspiration for
Saga Deck 17.1: The Battle of The Pelennor Fields 1 0 0 18.0
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RedSpiderr 1797

RedSpiderr has a newer deck inspired by this one: Saga Deck 17.1: The Battle of The Pelennor Fields

I used this deck for the sixteenth quest of my Saga Campaign. I am going to try and keep it as thematic as possible, stemming from the 'What If?' of 'What if Gandalf didn't escape from Orthanc in The Fellowship of the Ring?' Please note, I don't own all the cards, so am not able to make the most powerful thematic deck theoretically possible, but constrained by what I have, here is my best attempt.

With the support of his brothers from the north, Aragorn has summoned the Host of the Dead to fulfill their oath and fight to protect Gondor. Heeding the warnings of the Palantir, the Heir of Isildur takes his forces south as he seeks to intercept to Corsair Fleet out of Umbar. Should he fail, this secondary army will wreak havoc on the lightly defended coast and riverlands of Gondor and eventually make its way to the White City itself.

In this quest, enemies will come and attack us thick and fast. In order to make ready for that, the first priority is to complete Keep Watch, hopefully found for us by The Road Goes Ever On from Deck Two. Amarthiúl and Halbarad will need to take the brunt of the defense until we can get our Vigilant Dúnadans and Guardian of Arnor onto the table. Dúnedain Warning and Feint will help our heroes in this until our defenses are up and running. Once we are ready for a counterattack it will be the Dúnedain Hunter and Fornost Bowman who will lead the charge.

But ultimately this quest depends on clearing locations quick and fast, so we have some things here to help with that. Once we have engaged as many enemies as we can get away with, Warden of Annúminas will be able to quest for a good deal, using his respectable attack and defense to pull his weight until his willpowr comes into play. But the single most important thing for questing would be Sword that was Broken. When paired with cheap allies (Andrath Guardsman, Weather Hills Watchman), the value for this attachment will go up as every stat that is boosted as a result.

This deck represents the warrior elements of the Grey Company, the bulk of the fighting force that will destroy the servants of Sauron. Having perfected the art of close-quarter combat, the Dunedain find themselves particularly adept at ship-to-ship combat and will gladly take the fight to the invading Corsairs of Umbar.

The play-through using this deck can be found here: https://theroadlotr.wordpress.com/the-saga/

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