Aragorn Turns to the Dark Side

Questlogs using this decklist
None.
Fellowships using this decklist
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Derived from
Aragorn Turns to the Dark Side 6 1 7 1.0
Inspiration for
Loragorn Wanderer 0 0 0 1.0
Shadows of Mirkwood Cycle: Aragorn the Grey Wanderer 1 1 0 2.0
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estyles 21

Second version.

This started off as a Secrecy + Doomed + Valour deck. The idea being that you start in secrecy and have a lot of room to play Doomed cards, then once you get to 30 you play Pillars of the Kings to get up to 40 and use Valour effects until you're close to threating out, and then you use Aragorn to go back into Secrecy. There's still a bit of that left in the deck, and it's still a threat roller-coaster, but a lot of it came out in testing in favor of just using Lore for card draw and Leadership for resources to get out a bunch of expensive allies. Most of them are unique for Power of Command.

The Grey Wanderer should fetch Song of Kings, because you need the leadership resource and Steward of Gondor as soon as possible. I know Steward of Gondor is a crutch, but it just makes decks work. Strider is important, but it can wait. I tend to ignore the rule that says you do your contract setup after you draw your opening hand, due to the way it interacts with MOtK, but if you observe that rule it can actually benefit you in this deck - if you happen to draw Song of Kings, then you can fetch Strider instead (or one of the other 1 cost attachments if you draw both).

Legacy of NĂºmenor used to be in, as hilarious as it is to trade 4 threat for 1 resource, but its main use was to avoid using The Grey Wanderer for resources in the first turn planning phase so that I could guarantee using its ready - I found it to not be worth the dead card later.

This deck is quicker than most of my decks in terms of getting set up and ready to go, and it's a big train of strong allies once it's in motion. Can get really wrecked by quests that punish large boards. (Though nearly every ally has at least 2 hp, so that helps a little.)

This deck is meant for solo, but unlike most Doomed Decks, it should be able to play okay in groups, since the only Doomed cards are Deep Knowledge and Horns! Horns! Horns!, which benefit everyone. Also Steward of Orthanc, but he can be used sparingly. The other threat increases come from Grey Wanderer and Pillars of the Kings and the Master attachments, which only hit yourself.

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