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aboutgeo 17
I always liked the idea of using Dúnhere to wipe enemies from the staging area without having to engage. In practice, I never managed to build a deck that worked well. Here's an attempt that seems to work at least sometimes for me (when luck is on my side...)
The idea: keep threat as low as possible, have a maximum of 5 characters in play. (Defender of Rammas in case you can't avoid engagement, and West Road Traveller for extra 2 ). This way Éowyn can get the bonus 2 from Strider.
Mulligan for Spear of the Mark and/or Light of Valinor. Adding Bow of Yew, Dúnhere attacks into the staging area for a decent 6 . The real goal, of course, is to get Steward of Gondor and Gondorian Fire. With a handful of Cram, he can bascially take out everything in staging in one round.
The downside: there's a lot of moving pieces & many times you won't even make it far enough to build Dúnhere up to that level. But to me, the challenge of whether I can get the engine running is actually the fun part about this deck.
5 comments |
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Jan 31, 2021 |
Jan 31, 2021Thanks, good point! I don't own the latest deluxe expansion and haven't played contacts yet. (But at least they are easy to proxy :-) I must say the thought of going without any allies at all it's kind of scary. (Defender of Rammas had been useful more than once.) But I'll definitely try it out! :-) |
Jan 31, 2021
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Feb 02, 2021Thanks, sounds good. I guess something to boost Dúnhere's defense might be good in addition then? Perhaps Dúnedain Warning instead of Unexpected Courage? (Since readying would be handled by Armored Destrier anyway.) |
Feb 02, 2021Thanks, sounds good. Perhaps Dúnedain Warning instead of Unexpected Courage then? (Since readying would be handled by Armored Destrier anyway.) |
only 6 allies, perhaps its better to make it a 3 hunters deck. then many attachements are cheaper and the contract will do the additional willpower.