Pride and Innocence

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DavFlamerock 121

Everyone complains about how bad Pippin is, so I wanted to show off a deck of mine that I really enjoy that utilizes (and particularly requires) him. This isn't a deck that's optimized for any role, but it does a little bit of everything. It can be great in solo, but if your group already has the bases covered then this can cleanly slot into the party and carry its own weight.

This is a Boromir deck. But unlike the cheesy Boromir decks you're used to seeing, this one plays pretty fairly: give him a sword and a shield and let him make knife-work of the enemy. Because he's always going to be locked at 5 attack / 4 defense, you're going to want to pair him with some healing to help make sure he doesn't get killed by any big trolls and Nazgul he encounters. You could include Fire and Blood, but as you'll see I don't want to bother filling the deck with resource acceleration.

This is a Hobbit Secrecy deck. While you're sneaking around in the countryside, Merry and Pippin and their questing buddies will give you some willpower to make a dent in the quest. Meanwhile, cards like Double Back, Elevenses, Free to Choose, and The Galadhrim's Greeting will keep your threat super low so you don't get swarmed with enemies. For those enemies that do show up, well that's why Boromir's here to protect the hobbits!

You might be asking yourself, "But Dav, why in the world do you have Curious Brandybuck in this deck? That card's horrible!" If so, you're correct. That's why I have a house-rule that says the text box is blank. What I wanted was a two-cost, two-willpower Spirit ally with two hit points... and that ally doesn't exist. So I'd gladly give up the option to play it for free if I also got rid of its forced effect. That it's a hobbit is a very strong thematic pull to make this house-rule. If house-rules aren't your thing, just replace it with Galadriel's Handmaiden and you're golden.

This is obviously a very thematic deck. Merry and Pippin need to make it from Rivendell to Mount Doom (or at least Minas Tirith) and it's Boromir's job to protect them. The reason I specifically need this Pippin is because I want two super low-threat spirit allies, Glorfindel notwithstanding because Glorfindel's boring. If tragedy befalls Boromir, you can still probably squeak your way through the rest of the quest aggressively using Pippin's ability to not die while you turbo-quest the rest of the way. Unless you need to beat a boss to win.

In that case... they'll be taking the hobbits to Isengard! >8D

6 comments

Jul 20, 2016 DavFlamerock 121

I guess I should also mention: Song of Eärendil is in here to help share your threat reduction with your teammates. Since you won't be aggressively questing or handling every enemy at the table, I wanted another way to support and reducing everyone else's threat does it!

Jul 27, 2016 thanatopsis 6

This deck has been spotlighted by Cardboard of the Rings: cardboardoftherings.com

Jul 27, 2016 bzgaming 66

What I wanted was a two-cost, two-willpower Spirit ally with two hit points... and that ally doesn't exist.

I assume it also needed to be non-unique because Bilbo Baggins (who you included) and Arwen Undómiel both fulfill those requirements.

Jul 27, 2016 thanatopsis 6

For what it's worth, when I tried the deck out I just treated Brandybuck as written. No issues noted.

Jul 27, 2016 DavFlamerock 121

@bzgamingYeah, I suppose I left out the "non-unique" clause, otherwise I'd slam Arwen in that case; I build all my decks assuming a four-player setting so I try to minimize potential hero/unique conflicts wherever possible :P

Jul 28, 2016 Seastan 44447

It looks like the top card of your discard pile will almost always be an event. In that case, Sailor of Lune fits the 2 WP/2HP requirement.