Typical Elfwork

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Santa's Elves 12 7 0 3.0
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The Purple Wizard 1151

The Purple Wizard has a newer deck inspired by this one: Santa's Elves

"What do you think--What? What good is this?!? What's this? That's typical elf-work."

Bonus cool points to whomever can name when and where Gandalf says this.

I know there's an abundance of Noldor decks with these three heroes out there. What sets this one apart, I think, is its commitment to recycling disposable cards. So many of your cards are one shot uses that you'll get to see over and over again. It's quite fun to spend the game handing out Cram and Lembas gifts to your teammates all game long like you were Santa Claus! A Test of Will, Elrond, and Elrond's Counsel will all make multiple appearances per game too. Make it a goal to see if you can play A Test of Will six or more times in a game sometime. Now that's powerful!

~Your key first round cards are Master of the Forge, Light of Valinor, Narya, and To the Sea, to the Sea!. If Narya can let you play Legacy of NĂºmenor turn one all the better, and if To the Sea can get you a big ally in play right away you'll feel much safer should any unavoidable combat come your way. Being forced into early combat is the deck's biggest weakness so if you can keep them off of you for a few rounds you should be golden.

~These Noldor are all about recycling. It is ESSENTIAL for you to know where all three of your Will of the Wests are. Once the last one is in your hand make sure to play it.

~You only have one copy apiece of Glorfindel, Gildor Inglorion, and Galdor of the Havens. Glorfindel can be played from the discard pile but Gildor and Galdor should be played the turn you draw them if at all possible. A Burning Brand is meant for Gildor. If you know you'll be in for heavy combat you'll want to throw in a second copy of Glorfindel as he's your best option for killing anything.

~Lords of the Eldar is your safety net. Once you've found it you can afford it on any turn so long as you plan for it. It even can save your bacon if you somehow lose your last Will of the West and can no longer recycle. Once you reach the deck's bottom you can play it every turn.

~This deck is currently fine-tuned for multi-player, ideally partnered with a combat deck. The cards on the sideboard are mainly there for you to fiddle with for solo attempts.

Typical elf-work never looked so good!

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