RCO Dwarves - Delving Deep (MD)

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Deck
Discard Pile

Mormegil 5393



This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.



Preferred Player Count: 1-4

Rating:



Premise


My preferred Dwarf deck built out of the cards from the repackaged content. The idea here is pretty simple - spam allies (through resource advantage cards like Steward of Gondor or A Very Good Tale) and boost them with Dáin Ironfoot. While you are doing just that, Nori keeps your threat nice and low, letting you often pick which enemies you want to deal with and which you want to wait on.


How To Play


I like to mulligan for a hand that allows a quick swarm. That might include Steward (ideally with a way to play it first round like Envoy of Pelargir, Magic Ring or We Are Not Idle) or A Very Good Tale along some playable allies. From there on, you just play what's in front of you and spam as many allies as possible.


Considerations


Ori is almost on par with Bifur here, if you prefer him (or Bifur is taken somewhere else) he can swap into you Lore hero slot without a problem. Erebor Guard, Man the Walls and Double Back all get much more compelling in higher player counts. Lure of Moria is useful if you play a quest that needs a big burst in either willpower or attack at some point or if you play multiplayer and maybe have more Dwarves across the table.



Enjoy!!!


2 comments

Sep 04, 2024 Poète du troglo 22

In that deck (and other dwarves ones of yours), there is Zigil Miner and King under the Mountain, but no Dwarf pipe. So I'm asking myself what's happening if several unique allies are discarded by that means ? Or maybe you do note use the Zigil Miner action ? Thanks for explaining it to me.

Sep 06, 2024 Mormegil 5393

Zigil I usually use for his stats, with his ability being handy in a pinch but not meant to be used every round. And concerning King under the Mountain ... I found that by the time I have dug through my whole deck, the game is mostly over anyways so the Pipe would often only be a win-more card.

If you are playing a very long quest or a quest with various board resets and are worried about longevity, the Pipe (or Will of the West for that matter) are good includes of course.

:)