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Copterman 1313
DECK NAME - Easy Riders
OVERVIEW - I've always loved building a deck that avoids combat and makes winning the quest more consistent and, well... easy. We'll keep our lower than 26 (30 for sure) and leave enemies in the staging area. If we have a problem with staging area we have 2x Ride Them Down and 3x Ride to Ruin and 3x Westfold Horse-breaker w Asfaloth to bring it down. The added location control helps to avoid the time forced effects on locations. Feint and Knights of the Swan make the Raven Chief a non-factor.
HEROES
- Bilbo Baggins - his ability to draw 2 cards in resource phase is key to this deck working; also gives us the necessary access
- Eowyn - attach Song of Battle and Steward of Gondor; her questing prowess is needed to keep from getting locked
- Glorfindel - attach Light of Valinor and Asfaloth; keeps our starting low and gives us immediate access to Elrond's Counsel
STRATEGY
- OPENING HAND - look for Westfold Horse-breaker usually; just avoid a hand that doesn't provide immediate help (e.g. too many copies of The Galadhrim's Greeting and Dwarven Tomb, etc)
- SET UP - choose Dunland Tribesman for the Raven deck enemy; high engagement cost means we won't ever be in danger of engaging him; likely will only provide 1 for the first round
- ROUND 1 - using the starting heroes and Chief Turch we can muster 9 ; I always like to play a Westfold Horse-breaker to grab Asfaloth giving us 10 (Ethir Swordsman is also a good round 1 play); using Eowyn's action we will guarantee we can clear the opening location; if we fall short Asfaloth and Ride to Ruin w Westfold Horse-breaker helps us to avoid the forced effects on locations
- STAGE 1 - usually I just hang out here until condition attachments force me to proceed
- STAGE 2 - let the time effect fire once but not twice before moving on
- STAGE 3 - make sure you have both Feints in hand and Song of Battle attached before moving on to stage 3; travel to Raven Chief's Camp; Feint Raven Chief; next round clear Raven Chief's Camp; Feint Raven Chief and attack back with 3x Knights of the Swan, Glorfindel and Chief Turch
- Westfold Horse-breaker - the MVP of this deck; grabs Asfaloth and powers Ride to Ruin
- A Good Harvest - obviously gives us access to Steward of Gondor, but can be useful for early Knights of the Swan; also gives us options w Bilbo's extra resources if we struggle to dig SoG out of the deck
- A Test of Will - not a bad idea to cancel a when revealed that would surge otherwise, but keep one in hand for a crippling treachery
- Feint - save for Raven Chief; only need 2; make sure you have in hand before moving on to stage 3
- Ride Them Down - gets rid of some of the 3-threat enemies that can clog up the staging area; fun stuff!
- Ride to Ruin - a defensive card included here; helps us guarantee no time effects fire due to the effect on the stage 1 quest card; also can use to have 1 or 2 Ancient Mathoms fire during planning phase
- TREACHERY CONDITION ATTACHMENTS - usually not a big deal even if we get a few in round 1; it might drive us to advance sooner than we would want to stage 2, but we have plenty of and threat reduction