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Arrows From The Bees |
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apparentlyalvin 75
This deck is part of my Arrows From The Bees fellowship, designed to proactively ease the burden of combat and questing. This deck uses traps, engagement-cost modifiers, and preemptive attacks to ensure that enemies never get a chance to attack.
Opening hand
The fellowship is going to complete side quests, so having a Halfling Bounder to stop troublesome treacheries and a Legacy Blade to juice Haldir of Lórien (and the blue-green deck's Argalad) early on guarantee that you will be set up to deal with a variety of threats.
An early Anborn allows you to keep recycling your traps out of the gate.
If the current quest blocks progress from being placed on locations in the staging area, an Eryn Galen Settler can help the blue-green deck keep locations under control, as he simply removes the location, rather than placing progress on it.
Having Thurindir fetch a Gather Information for his starting quest can allow all three decks in the fellowship to fill in gaps in their hands.
Questing
Between Ranger Spikes, Advance Warning, Noiseless Movement, Take No Notice, the various means the blue-green deck has of lowering player threat, and the fellowship's myriad ways of putting damage on enemies before the combat phase, it is unlikely that enemies will get around to attacking you. It is typically pretty safe to not hold any blockers back. Thurindir and Damrod go to the quest, along with Haldir once he has Wingfoot.
If any particular quest phase needs to be locked down, Gildor can provide some Counsel to keep the encounter deck from exploding too hard. Combo this with the mono-red deck's Wait no Longer to only reveal 1! card for a quest.
Scout Ahead can be used to predict when a Big Nasty will show up, allowing more control over who falls into one of your devious traps (or to Expecting Mischief).
Combat
Thalin over in the red deck has been softening enemies up as they arrive during the quest phase, and if there are a lot of targets with some health left, be sure to request that the red player hold some resources in reserve to use Arrows from the Trees' secondary effect.
Haldir of Lórien can attack as a Combat Action, allowing him to snipe an enemy before it has a chance to attack. Even better, he attacks an enemy "not engaged with you," meaning he can rescue one of your teammates, or take down a high- enemy in the staging area. Once he has a pair of Legacy Blades and maybe the Support of a Fierce Attack Bird, he can take out some fairly large targets by himself.
If a rather unthreatening enemy falls prey to Poisoned Stakes, Infighting can be used to put the damage where it is actually useful (preferably on an enemy who would otherwise get to attack).