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Roka 1714
After seeing hero Quickbeam I immediately thought about combining him with Treebeard and Wellinghall Preservers to use both abiltys every round. But why not include Elrond to have even more healing?
Wait, this let's us start with 38 threat! This isn't really a problem for this deck. You can handle an enemy from turn one with Elrond or Treebeard as the defender and the possibilty to ready Quickbeam for a quick kill. Also it's hard to threat out with three copies of Favor of the Valar and Secret Vigil. If you are still afraid, recycle these cards with Erebor Hammersmith.
There is one important thing for this deck: An early healing card. The best option is Warden of Healing (what a surprise), who allows you to heal two points of damage from both your ents from turn one. But the other options are normally fine too.
Your heroes have normally high enough stats to keep you alive in the early game until the allies are ready to go. Derndingle Warrior and Booming Ent handle the combat and Ethir Swordsman and Anfalas Herdsman the quest phase.
Against quests with very problematic treacheries play the Spirit variant of the deck. That means:
-3 Doughty Ranger, -2 Wingfoot, -2 Boomed and Trumpeted, -1 Erebor Hammersmith, -3 Secret Vigil
and adding Song of Travel and all spirit cards from the sideboard.
3 comments |
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Mar 06, 2018 |
Mar 06, 2018
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Mar 06, 2018Gotcha cool (on the exactly 50cards) And yes my next question was going to be there it was a solid or group play deck. That would make early combat more manageable. |
Just a few personal things. I don't love Daeron's Runes when I'm over 50 cards. It feels so much better as a filler card to "shrink" my deck. I also don't love Doughty Ranger plus Wingfoot. I feel like if you try to rely on that then you sacrifice your early ents for that combo. I'm also curious how early game works in general for you. I feel like 38 threat is a good way to get swamped in unwanted combat.