Palantrap or Trapantir?
BrnLmx 23
Description
I plan to use this fellowship to deal with the last adventures of the Gondor pack.
As you can guess the idea is to play with some ht the new tools, namely traps and palantir because it seems to me that they can work well together (encounter deck control = knowing when to play a trap).
I never tried the fellowship so any comment is welcome.
The cards I was considering adding bu finally did not make the cut are:
-Master of the Forge -Expecting Mischief -Miruvor -Ithilien Pit Quick Strike
- more spirit allies
but the real question is: are Faramir and Thalin the right heros ore some more standard heroes like Boromir or Denethor lead to a more solid deck? ...
idea is not bad, but using the palantir is average of 4 thread per use. is this wort it, and how to reduce that amount of thread? without pipeshenanigans or very low startingthread e.g. ringsdb.com it will be hard to use every round.
but if you want to try it with your cofiguration, i would add in the aragorndeck:
Thorongil to make aragorn law and then reduce thread to startinglevel once a game, and/or include 3 Elrond's Counsel and Dwarven Tomb for more thread reduction.
the other deck:
a trapdeck needs Damrod and i would replace denethor by Bifur (when the other deck has the steward, there will be enough options to use his ability)
IF you want to play progression, (what i do not recommand playing traps + palantir) then at least the more threadreduction-things without thorongil and bifur (with bifur you can play the Forest Snare the round you draw it)