Dunedain Trappers

Questlogs using this decklist
The Morgul Vale - 1 Player - 2020-04-07
The Morgul Vale - 2 Players - 2020-04-08
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Trap dat a...enemy 1 0 0 1.0
Dunedain Keep on Trappin' 5 4 2 1.0
Dunedain Trappers 2 0 0 1.0
Ranger (Dunedain + Gondor) for Solo 14 12 6 1.0
Rangers Alliance 0 0 1 1.0
Deploy the Traps! 0 0 0 3.0
Dunedain Set a Trap at the Battle of Carn Dum 9 5 5 1.0
Dunedain Trappings 1 0 0 2.0
Rangers of the North 0 0 0 1.0
Dunedain and Friends 1 1 3 1.0
Dunedain Trappers 0 0 0 1.0
Dunedain Trappers 0 0 0 1.0
Dunedain Trappers 0 0 0 1.0
Anvil 0 0 0 1.0
traps & attachments ! 0 0 0 1.0
Dunedain Trappers v2 0 0 0 1.0
Dunedain Trappers 1 0 2 1.0
Dunedain Trappers 0 0 0 1.0
Dunedain Trappers (Cura) 0 0 0 1.0
Dunedain Trappers 0 0 0 1.0
Elesium 0 0 0 2.0
Dunedain Trappers 0 0 0 1.0
Dunedain Trappers 0 0 0 1.0
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Seastan 41852

Video: https://youtu.be/LuZ11Zxe4OA

As discussed here: https://hallofbeorn.wordpress.com/2015/12/10/deck-the-dunedain-trappers/

If you don't have all the necessary cards, I recommend dropping them for more copies of the 2x and 1x cards that are in the deck to make it more consistent.

The crucial cards in the deck, which it probably won't work without, are 3x Master of the Forge, 3x Forest Snare. Celebrían's Stone is the only way to get the Spirit icon, so if you don't have two or three you should put in some Song of Travel.

21 comments

Apr 29, 2016 Trialus 23

Just finally managed to play my first game with this deck and had a blast! It is really a fun deck to play...it feels thematic and powerful. My next move is to take it against Carn Dum! Thanks for posting it!

Apr 29, 2016 Seastan 41852

@Trialus Glad you liked it!

A note about Carn Dum. The shadow cards on enemies that have been trapped will not get discarded at the end of the round. So eventually the whole encounter deck will be locked up as shadow cards! This would be fine, except stage 2 makes you raise your threat by 1 for each shadow card in play. So I recommend including Favor of the Valar to cope with that threat raise. Even still, it's a very tough quest. Good luck!

Apr 29, 2016 Trialus 23

Thanks for the heads up!

May 01, 2016 Trialus 23

@Seastan So I took it up against Carn Dum in easy mode and it did great! I took your advice to add Favor of the Valar and stayed in stage 1 until I got it into play (found it with a Master of the Forge...man that card does some work). I think I got really lucky with my opening hand also...2 Forest Snares and a Dúnedain Hunter so i was able to to pull out an enemy, snare it and get started on a good foot.

Might even get brave and give it a go on normal mode...

May 01, 2016 Seastan 41852

@TrialusWow, congrats! That is a tough quest even on easy mode.

Jun 09, 2016 Ohnomycoco 4

Wow this deck is awesomely powerful and great fun to play - thanks !

Jul 20, 2016 Trialus 23

@Seastan So I've been continuing to use this deck on the Grey Havens and have still bee really enjoying it. So far I've gotten through Fate of Numenor...which took me a few tries to be honest. I have made a few changes that have worked out well for me and I thought I'd share them...I don't know that they make the deck "stronger," but they have worked well for me. First, I swapped out Descendants of Kings in favor of one Wingfoot and one Unexpected Courage because I like the repeatable readying better than as an event (also I have opportunities to grab them with Galadriel or Master of Lore). I also subbed out Tighten Our Belts, Dúnedain Hunter and Ranger Spikes for Warden of Healing, A Burning Brand and Entangling Nets. These three actually work very together. Although it probably constitutes a 3 card combo, there is such good card draw that it comes together pretty well. Entangling Nets makes it gives more opportunities to stay engaged with enemies due to the -2 ATK. With A Burning Brand on Aragorn it makes it pretty easy to take those attacks undefended without undefended and not worry about nasty shadow effects. If the enemy's ATK is high enough to get through his DEF even with the -2 then Warden of Healing can keep him going or one of the Gondorian Shield can give him some extra DEF.

Again, wouldn't really say these are better tan the original version, but they have served me well and been fun to play.

Nov 18, 2016 Seastan 41852

@TrialusI must have missed your post from so long ago. Sorry! But thanks for your comments, and I'll just say that I agree about Entangling Nets! The card wasn't out when I built this deck, but it is a perfect fit into the Dunedain Trapper archetype. Another solid new card is Armored Destrier.

Jul 30, 2017 Rouxxor 1742

@Trialus Beware! If you let an attack undefended there is no shadow cancel with A burning brand since Aragorn is not defensor (that the concept of un-defended :p). @SeastanI may give a shot to this deck. Have you a updated list? Or advice to do so?

Aug 06, 2017 Seastan 41852

@RouxxorMy main advice would be to find a way to add 3x Entangling Nets, since these help you keep more enemies engaged.

Once Crossing of Poros is released, adding Followed and Emyn Arnen Ranger are a must. It will make questing with the deck much easier, allowing you to drop the spirit cards, which can make the deck clunky at times.

Aug 07, 2017 Rouxxor 1742

Thanks :).

Since there is LoAragorn I was tempted to include some legacy of numenor, who give a really good resources boost at the beginning of the games.

I will probably prefer a A Burning Brand + Armored Destrier combinaison rather than dunedain watcher. It is something you think about when you build this deck?

I really like Mablung, since you can even play with enemy for make them fall into trap, or get them engaged on turn one. I probably play at least one, as well as warden of healing.

Aug 07, 2017 Seastan 41852

The Destrier is a fine idea. It didn't exist when I build this deck :)

Mablung is good but I think the Emyn Arnen ranges will be better.

Aug 07, 2017 Rouxxor 1742

You need an enemy with 3+ threat for getting a better Amyn Arnen ranges, and you still don't have the enter play effect. But I will probably playing both of them :).

Aug 07, 2017 Seastan 41852

Finding a high threat enemy and trapping it with forest snare should not be hard for this deck to do.

  1. Play Followed
  2. Play Dúnedain Hunter, choose high threat enemy.
  3. Play Forest Snare

I am actually considering a card like Shadow of the Past to return a high threat enemy to the top of the deck. Then you can play multiple copies of Followed and guarantee it hits a high threat enemy.

Aug 08, 2017 Rouxxor 1742

Putting together what we told I made this list: ringsdb.com . Have you any other thought?

Jul 08, 2020 jimthechin 2

As a starting player, what would you take out to put in Followed! and Emyn Arnen Rangers?

Jul 08, 2020 Seastan 41852

@jimthechin Probably the spirit allies.

Jul 09, 2020 jimthechin 2

Oh duh! Thanks for your patience @Seastan!

Apr 05, 2022 Turgon 555

@Seastan How would you change this deck to reflect the current card pool?

Nov 30, 2022 Ring Maker 241

Such a fun deck!

Jul 30, 2023 naner 72

@Seastan any plans to update this deck with latest card list?