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Cavalry of Support | 2 | 1 | 0 | 2.0 |
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WingfootRanger 2742
Here is a multiplayer support deck I have been trying out after running an earlier prototype of it a LotR meetup. These three heroes don't seem to be among the most popular in the game right now, which reduces competition between this deck and others for unique cards. Elfhelm's buffing is great, his defense and attack boosts are especially appreciated, one extra point can make a difference. Buffing everyone is what this deck is designed to do.
In the first round or soon after we want to get Master of the Forge onto the table, failing that Gléowine or King Under the Mountain do nicely as well. Once the master is fetching our attachments, we are well under way. Narvi's Belt is for Bifur, so we can pay for those off-sphere mounts. You can give mounts to other players, buff their heroes even more with those Dunedain attachments, use Ranger Provisions on someone, or heal someone with Dúnedain Remedy. Putting The Day's Rising on Erkenbrand is something we ought to do first though, and send those resources over to Bifur with his action. At some point we will likely use either Faramir or For Gondor! to provide global buffing. With our archers, we can also help out in combat where needed and maybe take on an enemy ourselves. Most of the allies we will sending to the quest are scouts and Elfhelm is a scout himself, so we can use Scouting Party for a power questing push. The Evening Star also helps prevent location lock.
This deck offers good assistance to other players, but if any of the unique allies or attachments are in conflict, our sideboard is full of options. An extra Faramir isn't bad, Orophin can go well with our other silvans, and Warden of the Havens can be reliably boosted when we useKing Under the Mountain and discard attachments when we have excess. There are a ton of possibilities as far as alternative attachments, use whatever your group might need. Cram, Miruvor, and The Long Defeat are great for other players though. To summarize, this is a fun deck that contributes to the game by empowering the other players.
5 comments |
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Sep 26, 2016 |
Sep 26, 2016I could see that being a good switch, it might leave the deck just a little bit tighter on resources though. O Lórien! can save me about two to four resources per game in this deck. |
Sep 28, 2016The new Rune Master might be good in here. Otherwise this looks pretty nice. |
Sep 28, 2016That looks like it's worth a try, it may fill the niche of O Lorien! |
Sep 28, 2016Actually I read it wrong, it's not the same as O Lórien!. It still is worthy of consideration, definitely. |
O Lórien! does so little for you in the deck as-listed, I wonder why you even bother. Feels like the deck could really use Daeron's Runes or something for more draw power.