Warriors of the Riddermark

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Urthli 253

Introduction

This deck was created for a two player campaign where both player decks use the Rohan archetype. The first of the two decks - Ride of the Horse Lords - leans heavily into the discard mechanic and mount aspect of the Rohan theme while the second deck - Warriors of the Riddermark - revolves around attacking into the staging area while maintaining low threat.


Disclaimer

When crafting these two decks, I used a single cardpool for both decks in which every Adventure Pack or Expansion is only included once. So if one deck plays 3x Escort from Edoras, the other deck won't be playing that card at all.

Update

In this update I decided to try out the The Riddle-game to setup with the Necklace of Girion on Herubrand and the results did not dissapoint. It allows for a very explosive start with 4 on Herubrand and 2 resources which allow you to play Raiment of War round 1.
Now that the Necklace of Girion no longer takes up space in the deck I decided to include three copies of Foe-hammer for the additional card draw since you'll be discarding at least 3 cards to win The Riddle-game. It also comes in handy as an extra 0 cost discard when the Hungry Creature is dealt a treachery shadowcard.

Gameplan

The strategy of this deck is to maintain low threat through Fastred, engage as little enemies as possible and have Dúnhere snipe them in the staging area. The deck plays a bunch of weapon and armor attachments to further buff the heroes. Dúnhere gets the Spear of the Mark and a Dagger of Westernesse. Meanwhile Raiment of War and Captain of Gondor turns skinny Fastred into a decent defender.

All these restricted attachments tie in perfectly with your primary questing hero, Herubrand who gains +1 for every hero with a restricted attachment you control. Herubrand's second ability is excellent to fuel your hand with cards, especially in a two player game since this card draw ability is not limited once per round. during setup, use The Riddle-game to give Herubrand, the Necklace of Girion for better access to resources and even more will power as well as either a War Axe for a bit more or Raiment of War so he's not as vulnerable while questing. It does not matter much which restricted attachment goes on Herubrand, the main purpose is to further boost his .

Admittedly, the War Axe is not your best attachment in a solo game. In a two player scenario however, it does really well. When attached to Éomer, it can potentially boost his attack to a staggering 9 .

Since this deck does not rely as much on allies for combat, it is important to have your heroes ready whenever possible. This is where Unexpected Courage comes into play.

Fastred and the Deeping Defender are there to make sure enemies stay in the staging area to fully capitalize on Dúnhere's and Herubrand's abilities. To protect your defenders, Close Call is a great card to keep on hand. You know, just in case a sneaky Muck Adder with Despair threatens to straight up discard one of them.

I include a small package of very good boys: Fang, Grip and Wolf; which can all search eachother and can also fetch you a Wild Stallion. Once on in play, these intimidating looking hounds will scare off enemies by raising their engagement cost, and if they do engage you, you can always sacrifice one of these 2 cost allies to soak up a big attack. The Wild Stallion is there for our Deeping Defender which turns this 2 cost ally into a respectable 1 1 4 3 defender.

The other Rohan allies like West Road Traveller, Rider of Rohan, Théodwyn and Éomund are there primarily to assist with questing.

And finally, Rally the West play it or don't, it is up to you. It synergises with your Rider of Rohan. Once completed it gives +1 to all heroes. And most importantly, it is in theme!

The Opening Hand

With this deck you're primarily looking for some Restricted attachments more so than for allies. Having Spear of the Mark or Raiment of War in play as early on as possible is the goal. Finally Unexpected Courage is also great to have at your disposal.

Sideboard

Note

This is more of an idea section. Use it to tune the deck to the deck your friend(s) play and the scenario you're up against.

If you feel like Fastred + Raiment of War +Captain of Gondor is not sufficiently bulky for the scenario you're up against, Arwen Undómiel is an excellent ally to buff his just a little bit higher.

A Test of Will and Hasty Stroke can be swapped with eachother depending on the scenario. If the scenario is going hard with both shadow effects and treacheries you can drop cards that are not key to the functioning of the deck, like a Wild Stallion, Swift Strike or a War Axe to include both of these power cards.

Is the scenario more exploration/quest heavy, you could also consider switching your Wild Stallions for more questing allies or The Riddermark's Finest to get rid of locations before questing.

Sidequests are also great additions to consider if you want to avoid progressing the main quest too quickly. A nice example of this is the first stage of Conflict at the carrock. You really don't want to have those four menacing trolls coming at you when Dúnhere is not fully set up to oneshot them with back up from a couple Deeping Defenders and the hounds.

There are many more options to consider here, too many to list them all.

Lore

Since these two decks play a ton of Rohan characters, I thought it'd be nice to see how they relate. Many of these characters are descendants from the line of Eorl. Below you can find a Family Tree of the House of Eorl as well as a listing of Rohirrim of notable renown. These warriors served under King Théoden, as high ranking commanders, banner men, messengers, or soldiers of Rohan.

The House of Eorl

Characters with a tiny deckbox icon are included in either this deck or in Ride of the Horse Lords. Golden portrait frames indicate Rohirrim heritage while the silver frame indicates Gondorian heritage.

6 comments

Mar 09, 2024 Seastan 42140

A+ deck and A++ writeup! That family tree with LCG art is next level!

Any losses yet on the Riddle-game?

Mar 10, 2024 Urthli 253

It depends on the scenario. So far when there's not too many high encounter cards, it does alright with The Riddle-game.

Mar 10, 2024 kjeld 621

More like Warriors of the RIDDLEmark!

Mar 10, 2024 Urthli 253

Dang I missed that opportunity!

Mar 11, 2024 bigfomlof 555

I'm using this deck tonight on Monday Night Twitch! Looks great and I hope it doesn't rely too heavily on that companion deck! Thanks for the write-up and the build.

Mar 12, 2024 Urthli 253

It can handle itself alone pretty well depending on the scenario. Conflict at the Carrock or Journey Along the Anduin where you can avoid engaging the big boys are usually pretty manageable. (unless you get sacked early on, that just sucks)