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Gbm10 12
A fun combat-focused deck for multiplayer / two-handed.
The strategy
Aragorn and Merry combine for repeatable attacks, clearing up the table enemy by enemy. Denethor provides solid defense with shadow cancellation, as well as access to healing and card draw to keep things ticking along.
Opening Hand: Mulligan for a copy of Gondorian Shield - we need to get Denethor up and running ASAP. After that I like to see A Burning Brand, one or two weapons (or Open the Armory) and some card draw.
Attachments
- Aragorn gets two weapons, or a weapon and a Rohan Warhorse, depending on what shows up first.
- Merry gets the Fast Hitches, so he can either quest and be ready for combat, or participate in combat multiple times and keep readying Aragorn. He'll also take the leftover weapons and warhorses.
- Denethor gets a Gondorian Shield and A Burning Brand to safely defend for 5. Add in a few Honour Guards and he can block hits of up to 8 attack. The Warden of Healing will take care of any damage he does take. The only downside is that he has no readying or sentinel, so he can only defend one attack per turn. The Winged Guardians can take extra hits, and defend across the table.
Allies
- Gléowine and Master of the Forge provide card draw to help find our all important attachments.
- Honour Guard helps protect Denethor when he's defending and Warden of Healing keeps him healthy.
- Winged Guardian provides some extra defensive cover and can help out across the table.
- Galadhon Archer and Vassal of the Windlord help Aragorn and Merry finish off bigger enemies and can attack across the table.
- Meneldor and Westfold Lancer provide some questing support and staging area control, as well as some solid attacking stats.
- (Miner of the Iron Hills is on the sideboard for quests with nasty condition attachments.)
Events
The events are all card draw to get our heroes up and running. Plus Feint to buy some time against enemies if needed.