|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
The goal of the deck is to use Arwen's ability on a Vigilant Dúnadan once a side quest is in the victory display. What I discovered as I refined and made adjustments is that this build was going to need a clever way(s) to achieve my goal. A lot of set up is needed and it needs to happen quickly:
1: A side quest played and cleared
2: Arwen played
3: Vigilant Dunadan played
4: Tale of Tinuviel in hand.
To increase my chances I included Thurindir so Send for Aid will be in your opening hand. The problem is, I don't really need for this deck to work. How am I going to get a ally into play? What I ended up doing is creating a deck that allows 3 different ways to get an off-sphere ally into play, as a bonus, all 3 of these ways can help other players at the table.
How to be Vigilant?
1: If Vigilant Dunadan is in hand, Elf-stone will do the trick.
It is of course good to see Light of Valinor, a Ranger of Cardolan and A Very Good Tale is a great to see, you will want to get the Imladris Stargazer-Zigil combo up and running so seeing either of those is good.
Gameplay: Song of Travel goes on Faramir to help pay for all the cards. Dig for your combo pieces and pay attention to how you can get a Vigilant Dunadan into play based on the cards in hand. Galadhrim Weaver can help put cards back into your deck, Dwarven Tomb can dig Tale of Tinúviel back out. Ranger of Cardolan goes away at the end of the round if you use his ability, making him an amazing choice for A Very Good Tale since he readies prior to leaving.
The ultimate combo works like this: after a side quest is cleared, quest with both Arwen and the Vigilant Dunadan, give Arwens' boost to him, engage an enemy and ready Arwen. Play Tale of Tinuviel to exhaust Arwen and ready the Dunadan who now has Sentinel, 6 , 5 and does not exhaust to defend. Even without the song, he is a 3 defender with Sentinel that who does not exhaust.
In a multiplayer game you should be able to defend most of the board, if nobody has any shadow cancellation you may want to put some Hasty Strokes in your deck instead of Tombs.
In a solo game, or if nobody has it on the table, Steward of Gondor can be used instead of Zigil Miner/Stargazer with some Daeron's Runes and Hasty Strokes. Also, if the quest has shadows that would kill the Dunadan, Hasty Stroke is strongly encouraged.
I don't think this deck by itself will defeat a majority of scenarios, but your friends will be very happy to see it hit the table.