|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
The new Dale archetype has various interesting facets, many of which are still being discovered. King of Dale is the lynchpin of these decks, and it has two aspects in particular which a worth examining. Potentially reducing the cost all the way to 0 makes it easy to play a Dale ally for free each round, starting from the first or second turn. Additionally, not requiring a resource match means that we don't need to include heroes from different spheres, allowing for powerful mono-Sphere effects.
It is this second detail which this deck is designed to exploit. Thanks to Wilds of Rhovanion, Dale has quality allies from every sphere. I wanted to take advantage of Lord of Morthond for consistent card draw every time I use King of Dale to play a , or Dale ally. We obviously need King of Dale in play before Lord of Morthond becomes an effective form of card draw, so I've included Galadriel, Gandalf and Rod of the Steward as supplemental card draw effects. With so many excellent attachments, Galadriel is particularly effective in this deck.
Like all Dale decks, the general idea is to get King of Dale and at least two other cheap attachments on Brand son of Bain. At that point, we can easily play one Dale ally per round without worrying about sphere match or cost. In other Dale decks, I've found they can stall if you don't draw the right mix of allies and attachments. With 27 attachments, we shouldn't run out of tools for our characters, so the key will be maintaining a steady stream of allies. This is where Lord of Morthond is designed to act just like Legacy of Durin does in a Dwarf deck.
Every time we play a non-Leadership Dale ally, we draw a card. If that is another Dale ally, we can hopefully play it. If it is an attachment, we can give it to one of our Dale allies without an attachment and draw a card with Brand's response. Ideally, this allows us to draw a large number of cards and field a massive, well-equipped army of Lake-men. Because King of Dale is a Spirit attachment, we have Celebrían's Stone and Song of Travel to provide the sphere match to pay for it. Still, my favorite way of getting it in play is a first or second turn Galadriel. This also allows you to stack the top of your deck, to setup the perfect mix of allies and attachments.
One note about proxies. Brok Ironfist is a proxy for the spoiled but not yet released Wiglaf ally. Additionally, Dúnedain Warning is a proxy for Squire's Helm. There are more tweaks to optimize the engine, but I believe the core concept has merit.