Spirit Silvan Location busters

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Inspiration for
Spirit Silvan Location busters V2 (Con of the Rings updated 6 2 2 2.0
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Durins_Father 3137

Durins_Father has a newer deck inspired by this one: Spirit Silvan Location busters V2 (Con of the Rings updated

I love discovering old cards and figuring out a deck around them. This was the case with this deck that uses some obscure cards to great effect to act as a pretty solid location control and questing deck. This deck was designed to be used for multiplayer purposes, though I have tried to cover most basics, so that the deck can also work reliably solo against less enemy heavy decks.

Let's start by looking at the heroes, beginning with Legolas. He is one of the few heroes I haven't used in a long time, as he generally only works with Gimli. But since his ability uses cards as fuel, I wanted to use him in a Noldor synergy type of deck, while also taking advantage of his Silvan and Scout trait. Equipping Legolas with the Light of Valinor, Map of Rhovanion, and 2 Mirkwood Long-knife will allow him to quest for a base of 3 without exhausting and making 1 progress on the active location, which isn't bad. On top of this, you can discard a card like Elven-light or Elwing's Flight to ready another hero. In multiplayer, this can be another questing hero who also has solid combat potential, or in solo, this can work with Galadriel if you used her action or Nenya already.

Legolas can then be used for combat, contributing at least 5 across the table with his Ranged keyword. But if that isn't enough, you can also use Fair and Perilous to boost his by his , making good use out of those Mirkwood Long-knife. If you get the option to attack in the quest phase, it would have been even better, when adding Galadriel's willpower with Nenya, but another version of that deck could exploit that. Magic Ring can go on Legolas if you find that he is attacking more often than Beregond is defending.

Galadriel is here mostly to grant you access to via her ring, and to support your allies by not exhausting to quest. This leaves them ready and protects them from effects like Necromancer's Reach. As most of your allies are Silvan, they don't generally see a second turn in which they must exhaust to quest. I have thrown in a copy of the Mirror of Galadriel to find your cards more quickly. Her card draw and threat reduction will come in handy, allowing you to stabilize your threat and drawing through your deck quickly, fueling Legolas's ability. Once you draw into an Elven-light, you can just recycle that one to keep Legolas readying other characters.

Since decks tend to be vulnerable when it comes to defending, I added Beregond to the party. He will allow you to handle most attacks early on, while you set up additional defenders like Elrohir. Armour is hard to come by in , so you will either be relying on your fellow players, or you will have to fall back onto some events. I went for Tides of Fate for the added defence and the possibility of having a 4 hero ready for combat if needed. You can find out if you will need this event, since you get to see Shadow effects with the Silver Lamp. Put this on Beregond for advance knowledge of your combat. This does not fully work with Sentinel defenders, but you shouldn't die easily to those attacks. Healing is an issue, so if other players can support you with that, it is appreciated. You can decide to throw in Lembas, but that is up to you. Magic Ring can support you with more defences should you need them, but Desperate Defense can do the trick as well.

The star of the show is Hithlain together with cheap Silvan allies like the Galadhrim Weaver, Silvan Refugee, and the Woodland Courier. These allies allow you to place a bunch of progress on a location, while also getting some good questing allies out on the board, which can help with early pushes in . On top of this, you can allow your allies even more by using Children of the Sea. This card is underused in my experience and works pretty well in this deck.

The Galadhrim Weavers have another purpose as well, getting back your copies of Hithlain. This will require some timing but should allow you to play more than 3 copies per game. Alternatively, you can use Dwarven Tomb to recurr it if you want to.

The other non-Silvan allies in the deck help with combat mostly, Elladan and Elrohir boost each other and can quest reliably in a Orc heavy encounter deck. Glorfindel is good discard fodder and will eat more cards from your hand if you need him to. Sam Gamgee is also underused and can take some resources off of your hands for an increase in stats, making him a pretty solid ally. For campaign purposes, he becomes even cheaper! If he is a problem (being unique and all) swap him out for a Lórien Guide for more Silvan business. Pelargir Shipwright is just reliable good willpower, and can take a beating when it comes to Archery.

6 comments

Oct 02, 2018 radAGHAST 446

Cool deck idea! I love seeing some underused cards getting the love. This could pair well with a combat-focused Silvan deck, too!

Oct 02, 2018 Durins_Father 3137

Very true, in fact, if Celeborn is on the table, Silvan Refugee becomes a 1 cost 5 willpower ally with Children of the Sea without exhausting that gets reshuffled in your deck at the end of questing. Hithlain is global as well, so Silvan decks can really make good use of it.

Oct 02, 2018 Goggen 113

I would suggest to swap Map of Rhovanion with Warden of Arnor. It reduces your need for Galadriels ring and synergies with your other cards to help you avoid travel-costs you don't like.

I would also include Rhovanion Outrider x3. Perhaps in stead of the Galadriel's Handmaiden, as both Beregond and Galadriel (+ Elrond's Counsel) should take care of threat on their own.

Oct 02, 2018 Durins_Father 3137

Just finished a 4p game against The Black Serpent with the deck and managed to win. I will be updating a couple of things to the deck to improve consistency. The threat reduction wasn't really an issue, as I am able to give other players the reduction as well with Beregond/Galadriel/Handmaiden. I might swap those Maps for some recursion events, or A Test of Will. Thanks for the feedback @Goggen

Oct 03, 2018 eldub 693

Any deck with Elwing's Flight at 3x gets a like and a favorite from me. In terms of making it a bit more solo-friendly, I am curious, though, if there's room for extra readying for Beregond in the form of Unexpected Courage or Desperate Defense. Additionally, I'm wondering if, for solo, it would be worth upping the copies of Nenya so that Legolas could ready her in the quest phase after she'd already cranked your down and drew you more fuel for that ability.

I love the idea of a Silvan location control deck out of , so I kinda want to play with it. Just wanted to get your opinion!

Oct 04, 2018 Durins_Father 3137

I did make a few changes to the deck recently, and am still figuring out the balance. I removed the Map of Rhovanion which freed up some space for an extra copy of Nenya and Blood of Númenor for Beregond. I came across that attachment and thought: "Yeah, that could work". For a digital version of this deck, I would recommend Unexpected Courage, but since this is a reflection of my physical deck, I couldn't include any copies, as they were needed in other decks. When playing with other players, ask around for an Armored Destrier or a copy of Unexpected Courage, it will benefit the rest of the group. Desperate Defense has also been added, just to give Beregond some more defenses, preventing you from having to chump.

Glad you liked the deck @eldub, I hope to update the deck with its final changes after the Con, where it will get plenty of testing.