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Defender of Rivendell | 2 | 1 | 2 | 2.0 |
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Gandalf_2077 67
This is a new version of the White Council deck I published a few days ago. I took out Galadriel and put in Arwen Undómiel. She works so much better in this deck with her extra resource. And the deck needed a faster beginning considering the initial high threat. Now you can play Treebeard on round 1 and start producing Ent tokens immediately in round 2. I also made several other changes. I left some cut cards on the sideboard for people's consideration.
This deck is good for:
- Questing
- Defensing
- Attacking
This deck may have problems with:
- Location management
- Threat reduction (unless you manage to get to those The Galadhrim's Greetings fast)
Would love to hear any comments on the list!
Enjoy!
Sphere Manipulation
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Elrond can be used to pay for . and allies. Once he gets Vilya he can also pay for any type of cards.
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Gandalf can pay for any , , and card that's at the top of your deck.
- Gandalf can also pay for any card once he gets Narya.
Card Draw and Deck Manipulation
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Gandalf's passive is basically +1 card every time you play the top card of your deck.
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Expert Treasure-hunter goes first on Elrond or Arwen Undómiel, especially after they get the Light of Valinor. Combined with Gandalf's passive it guarantees +1 card draw every turn.
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Master of the Forge fetches one attachment per turn. I felt that 3 copies were too much since the deck draws a lot when it gets started.
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I removed Gather Information for 2 copies of Word of Command in order to fetch combo pieces from the bottom of your deck or readying cards. Although I you should put it back in for a multiplayer game.
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Elven-lights work great with Arwen Undómiel. An guarantee card draw (when in the discard pile) as long as you have resources.
- There is only one copy of Wizard Pipe because it can be fetched by Bilbo Baggins when he enters play. So whatever comes first works.
Resource Management
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Arwen Undómiel gives you +1 resource per turn by discarding a card from your hand. Elven-light is the main target hence the 3 copies.
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Use Gandalf's Staff for +1 resource per turn.
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Wizard Pipe and Vilya guarantee a free card every turn.
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Treebeard produces +1 resource every turn, that can be used for playing Ents or readying them.
- If you add a Hidden Cache you can have +2 resources every turn as follows: (1) Put the Hidden Cache at the top of your deck with the Wizard Pipe (preferably before questing). (2) Quest & "guess" the top card. (3) Then with Expert Treasure-hunter discard the Hidden Cache. (4) Expert Treasure-hunter instructs you to take the discarded card into your hand, so this way you get Hidden Cache back. (5) Repeat. NOTE: Just remember that Wizard Pipe is an action and therefore must be used during an action window. The most optimal time to use Wizard Pipe would be during the action window before resolving the quest (you can also prepare it during the planning phase).
Readying
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Unexpected Courage goes on Elrond in order to either defend twice in a turn or defend and play something for free with Vilya. He also gets the Light of Valinor in order to quest without exhausting. If you have a second one use it on Gandalf instead of Arwen Undómiel, because the latter is mainly a quester.
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Gandalf also gets Shadowfax. If he gets also Unexpected Courage he can do a lot especially with Narya in play.
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In late game you can use Treebeard's resources to ready Ents or himself even to quest/defend/attach in one turn.
- With Narya on Gandalf you can ready up to two allies and boost them with +1 and +1 .
Questing
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Elrond is the first target for the Light of Valinor since he is also the main defender.
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One way to get around the fact that Ents enter play exhausted is to use Narya to ready them. On that round, they will quest without exhausting (because of Galadriel's passive ability and will be used as defenders or attackers depending on the situation.
- The 3 heroes alone give you 9 . Wellinghall Preserver is amazing for questing as well with an additional 3 for every copy.
Combat - Defense
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Elrond is the main defender with a 4-6 with the following setup. He gets +1-3 by using Protector of Lórien. A Burning Brand goes on him in order to cancel shadow effects. With Unexpected Courage he can defend twice every turn. Additionally, you can use a Silver Harp on Arwen Undómiel in order to keep one of the cards that you discard with the Protector of Lórien. With the latter you can easily discard as many Elv-light
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Other than Elrond, good defenders are also: Gandalf, Treebeard, Wandering Ent, Wellinghall Preserver and Derndingle Warrior.
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In particular, Derndingle Warrior is really good for defending attacks with his total of +5 plus his 2 remaining (3 if you heal him before the defense with Warden of Healing).
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If you add a Silver Lamp put it on Arwen Undómiel in order to always see what shadow cards are dealt on your enemies.
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Gandalf's Staff can be used to discard shadow cards from non-unique enemies in tight situations.
- Narya readies two allies and gives them +1 (and ).
Combat - Attack
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Booming Ent is one of the main attackers. He is boosted by the self damaging abilities of Beechbone, Derndingle Warrior and Quickbeam (at least +3 if all of those are on the board). He is further being boosted by whatever damage is inflicted on Treebeard, Wellinghall Preserver and Wandering Ent who are used for defense.
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Beechbone can deal up to 5 direct damage to an enemy with the use of Ent Draught (boosts his to 6). When he collects 5 damage he can be combo'ed with Wellinghall Preserver and Elrond's passive in order to heal him for 2 (leaving him with 3 damage - allowing you to prong Beechbone's action 2 more times for 4 and 5 damage to an enemy before healing him again).
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Gandalf, Treebeard, Quickbeam and even Elrond are also good attackers when available.
- Narya readies two allies and gives them +1 (and ).
Healing
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Elrond's passive ability allows an additional +1 heal for every heal effect in play.
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With Elrond, the Warden of Healing heals two allies for 2 (that's 8 heal if both copies are in play)
- With Elrond, the Wellinghall Preserver heals 2 from an end when he readies at the end of the turn (that's 4 heal if both copies are in play)
Threat Reduction:
- The Galadhrim's Greeting is there to save both you and your co-player from tight situations.