Hobbit Pipe Dream

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Saga of the Hobbit Pipe Dream 1 0 0 1.0
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

WingfootRanger 2742

The Hobbits are here again and ready to party harder than ever with a few improvements to the pipe smoking shell. Anyone who enjoys questing, card draw, and absurdly low threat is sure to like this deck.

Opening Hand

Since this is a pipe and secrecy deck, Resourceful and Hobbit Pipe are the most important cards to draw early, so mulligan for those or ways of fetching them (such as Bilbo Baggins or Heed the Dream). Fast Hitch is also good for keep threat under control with Merry. Gléowine will also help a lot when digging for cards.

Heroes

Merry gets a Fast Hitch in order to both quest and use his threat reducing ability. He can have a copy of Resourceful, but I find they are usually better on Pippin since he gets Song of Travel. Pippin gets Song of Kings as well so he can trigger Heed the Dream for a deck search. I never use Folco Boffin's discard ability, he is just there for the low threat and to hold a Hobbit Pipe.

Early, Mid, and Late Game

Early game is all about getting those Hobbit Pipe and some on the table. Resourceful is also quite helpful too. Once you 2 or 3 pipes. you can play some threat reducing events for some great card draw. Drinking Song fixes any dead end hand and can be a good way to dig for pipes and resourcefuls.

Mid game is when you have pipes and allies and maybe a Resourceful. This is when card draw really kicks off and you should be able to get more on the table every round. Your threat will be pretty low, so between Pippin, Robin Smallburrow, and Gaffer Gamgee you should be fairly safe from most enemies. Risk Some Light is an uncommon card, but it is free control in secrecy and it can combo well with Firyal to ditch 2 unwanted encounter cards.

The end game will be a time when you have very low threat, probably lots of on the table, and some good location control. Song of Eärendil is a neat card for stopping another player's threat if they have the highest. With your threat so low, you will easily absorb their threat gain for them.

Tips and Tricks

  • The first song I fetch with Rivendell Minstrel is usually Song of Kings if I haven't drawn it already. Heed the Dream is often crucial for pulling all the necessary parts of this deck's engine together.

  • The sideboard is full of plenty of options if Risk Some Light does not suit your control tastes or the current quest.

  • This deck pairs well with a combat deck and may appreciate damage prevention depending on the quest.

2 comments

Apr 23, 2019 doomguard 2121

i think the song-related cards are not worth it. the minstrels are to expensive. if you would add Fireside Song it would be a different thing. then i would add more songs and keep the minstrels

instead of the songs i would add Good Meal to play smoke rings for free. instead of the minstrels i would add the 2 hobbitgandalf + a wizards pipe or 3 Ithilien Lookout to make more of the secrecy.

Apr 23, 2019 WingfootRanger 2742

@doomguard You complain about minstrels being too expensive but suggest I replace them with 5-cost Gandalf? Ithilien Lookout doesn't do enough in this deck, he doesn't quest for enough. Wizard Pipe doesn't do much unless Old Toby is used.

The minstrels and songs are used because they have utility, such as sphere smoothing or or enabling the use of Heed the Dream or threat control via Song of Eärendil. They are still useful even without using Fireside Song, for which more songs would be needed.

Follow your preferences by all means, but the use of songs is not an issue or weakness in this deck. There can be a knee-jerk reaction against songs, but they still work when used right.