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Viaje a lo largo del Anduin - 1 Player - 2019-07-25
Flight of the Stormcaller - 1 Player - 2019-08-01
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Rosen2RC 108

Puede parecer una locura, pero este mazo con 38 de amenaza inicial, puede con todo, de hecho siempre suelo acabar con menos de 30 de amenaza. Además es superdivertido de jugarlo pues te vas a filtrar o robar todo o casi todo el mazo.

Paso a explicarlo:

Es un mazo en el que buscaremos el combo entre Vilya y Wizard Pipe.Pues Vilya pondrá en juego a los aliados que esten en la parte superior del mazo y Wizard pipe intercambiará de nuestra mano a la parte superior del mazo la carta que queramos para que el efecto de Vilya lo ponga en juego gratis.

Para ello nos serán muy útiles Dáin Ironfoot que nos sirve para eliminar cartas de la parte superior del mazo hasta encontrar el combo, word of command, e incluso Heed the dream. En los primeros turnos se enfrentaran con nosotros prácticamente todos los enemigos, pero para ello tenemos a Dáin, un excelente defensor. Como éste descarta muchas cartas, y con Gandalf que no muestra siempre la superior del mazo pudiendo jugar una por fase, nos será facil eliminar las molestas y buscar el combo o a los aliados que necesitemos. Normalmente uso a Gandalf para la misión, a igual que a Elrond. Así entre Gandalf y Dáin iremos dejando en la parte superior a la vista lo que queramos, que normalmente nos lo robaremos en el próximo robo, y entre wizard pipe y Vilya harán que nos bajemos potentes aliados de la parte superior del mazo. Unexpected courage lo suelo poner Elrond para aprovechar a este gran personaje que siempre se agota con Vilya.

Así por ejemplo:en la parte superior del mazo tengo Elrond's Counsel, lo juego con Gandalf gratuito, y me aparece en la parte superior un Heed the dream, totalmente innecesario con el combo ya montado. Agoto Wizards pipe y cambio con un aliado potente de mi mano, por ejemplo Firyal. Agoto a Elrond con Vilya para jugar a Firyal, y después enderezo a Elrond con Coraje inesperado. Así todo el rato hasta conseguir una presencia en mesa todoterreno.Tra jugar a Firyal me aparecen aliados únicos que ya tengo en juego; pues a la hora de defender Dáin los mandara a la pila de descartes quitandonos así las que no queremos.

Los aliados suelen tener sus roles respectivos: de ataques, de defensa o de misionear, que según la situación que tengamos nos interesará una más que otra. Especial relevancia en Firyal para misionear, Jubayr para defender, y el Giant Bear para atacar o Beornante enemigos muy poderosos. No es problema que sean únicos y nada más se puedan tener uno en mesa, púes habrá que irlos buscando en el mazo e ir jugandolos. Si te sobran en la mano los puedes descartar para activar la acción de Glorfindel, uno de los más poderosos aliados por su versatilidad para atacar y misionear.

Respecto a la amenaza hay muchísimas cartas que te irán bajando la amenaza a lo largo de la partida y de forma gratuita como Elrond's Counsel o Woodmen's Clearing, y como gastaremos pocos recursos de Dáin podremos jugar sin problemas a The Galadhrim's Greeting.

Un mazo superdivertido de jugar y que recomiendo probarlo. El combo suelo montarlo en pocos turnos, haciéndose ya la partida cuesta abajo normalmente.

2 comments

Apr 08, 2021 Truck 1416

Translation: It may sound crazy, but this deck with 38 initial threat can handle anything, in fact I always end up with less than 30 threat. It is also super fun to play because you are going to filter or steal all or most of the deck.

I will explain it:

It is a deck in which we will look for the combo between Vilya and Wizard Pipe, since Vilya will bring into play the allies that are in the upper part of the deck and Wizard Pipe will exchange the card we want from our hand to the upper part of the deck so that Vilya's effect puts him into play for free.

For this, Dáin Ironfoot will be very useful, which helps us eliminate cards from the top of the deck until we find the combo, word of command, and even Heed the dream. In the first turns practically all the enemies will face us, but for this we have Dáin, an excellent defender. As he discards many cards, and with Gandalf not always showing the top of the deck and being able to play one per phase, it will be easy for us to eliminate the annoying ones and look for the combo or allies that we need. I normally use Gandalf for the mission, just like Elrond. So between Gandalf and Dáin we will leave whatever we want in the upper part, which we will normally steal in the next robbery, and between wizard pipe and Vilya they will make us get off powerful allies from the top of the deck. Unexpected courage I usually use Elrond to take advantage of this great character who always exhausts himself with Vilya.

For example: at the top of the deck I have Elrond's Counsel, I play it with free Gandalf, and a Heed the dream appears at the top, totally unnecessary with the combo already assembled. I drain Wizards pipe and switch with a powerful ally from my hand, for example Firyal. I exhaust Elrond with Vilya to play Firyal, and then I straighten Elrond with Unexpected Courage. Like this all the time until I get a presence on an all-terrain table. When I play Firyal, I see unique allies that I already have in play; Well, when it comes to defending Dáin, he will send them to the discard pile, thus removing the ones we don't want.

The allies usually have their respective roles: attack, defense or mission, which depending on the situation we have, we will be interested in one more than the other. Special relevance in Firyal to mission, Jubayr to defend, and the Giant Bear to attack or Beornante very powerful enemies. It is not a problem that they are unique and you can only have one on the table, you will have to go looking for them in the deck and play them. If you have excess in your hand, you can discard them to activate the action of Glorfindel, one of the most powerful allies due to his versatility to attack and mission.

Regarding the threat, there are many cards that will lower the threat throughout the game and for free such as Elrond's Counsel or Woodmen's Clearing, and as we will spend few Dáin resources we can play The Galadhrim's Greeting without problems.

A super fun deck to play and that I recommend trying it. The combo is usually set up in a few turns, and the game goes downhill normally.

Apr 09, 2021 doomguard 1963

for solo its great (as most of gandalf-vilya are) but in multiplayer is hard to handle 2-3 heavy attacks 1. (and 2.) round +appropiate questing and you reserve 3 of the best heroes in the game (without using dains dwarfpotential).