Good Eye, Sniper *CotR Deckbox*

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A Favor House Gondorian
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AtaruSlash 4564

If you're in one of the venues where I talk a lot (and there are several), you may know that I've long been skeptical of the consistency and viability of 2 hero decks, particularly in pick up multiplayer. This deck is the result of my efforts to make a two hero deck work in that capacity.

While I'm fairly certain I succeeded, I will give two caveats: This deck is greedy (in that it cannot function without Steward of Gondor), and it benefits from either playing alongside another deck which can help protect it, or is also low threat, so there's little extra burden from enemy threats while this one is building up. I built this deck a special partner deck that focuses on questing and defense, so check that fellowship!

Now, to the deck. This...is is a super Haldir of Lórien deck. The primary goal is to load him up with just about every attachment in the deck (except for Dúnedain Signal, that one's for Denethor). The goal here is to get the key attachments on H-Bomb (Steward of Gondor, Gondorian Fire, Strider, and Resourceful) and just let him tear up the enemies. The low threat of the deck is primarily for keeping enemies off of you, so that H-Bomb can do his thing, helping your fellow players rid themselves of those pesky enemies.

If your partner(s) can handle your initial setup time, you can do wonders for the board by head-shotting all but those silly immune enemies. In this way, Haldir of Lórien becomes a great quester (4 without exhausting with Strider), a phenomenal attacker, and I'm going to argue, the best defender, since now that enemy, with whose brains you just painted the wall, won't be attacking anyone this time.

You really want to see Steward of Gondor, Resourceful, Strider, and/or Master of the Forge in your opening hand. And you'll not complain about Song of Battle or Gondorian Fire, but the deck has a metric ass-ton of draw to help you pull out of a nose dive if you don't see the key cards early. With so many crucial attachments, consistency was my main concern, so I've hedged against bad draws however I can.

A couple of card choices/tips:

Black Arrow- Use this as soon as you have any use for it. If you do not, Steward of Gondor and Gondorian Fire will kick off and you will watch the arrow sit on the table, limp, and both you and it will be sad.

Hands Upon the Bow/Quick Strike/Unseen Strike- These are the most flexible card in the list. I can never figure out which one I'd rather have at any given time. Most likely quest/style dependent.

Ghân-buri-Ghân- I can't rave enough about this ally in general, but for this deck, he's great, because you can pop his travel ability whenever you get to 6 characters (to keep Strider at full power), and chances are the other one is not far behind. Full disclosure: I actually run 3x in this deck for that purpose, but the deck runs fine at 2x.

Gondorian Shield/Dúnedain Signal- Denethor is here for the low threat, explosive start, and leadership access. However, if you can get him sentinel and a shield, he can help out on defense quite handily as well.

3 comments

Sep 26, 2016 Marsh 1

That a Coheed and Cambria reference??

Sep 27, 2016 AtaruSlash 4564

@Marsh, you tell me. ringsdb.com

Sep 29, 2016 Vendictar 86

Love the Coheed reference! This seems pretty solid. Haldir is a one elf wrecking crew.