Enemies? What Enemies?

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Qwaz 410

This deck is meant to Heal & make enemies irrelevant. Can't really handle the combat for quests with big immune bosses but works great as a third deck almost anywhere. First thing though....Choose your 3rd Hero! Wether it be quest dependant or just how you prefer to play. Here's what each offers

Mirlonde: +5

Pippin: +6, Engagements= +1, Card Draw

Rossiel: +8, Benefits from the victory display shenanigans

Aragorn: +12, Sentinal 2 , 3 , Threat reset

Personally i like to run Rossiel as the deck is meant to Heal and handle enemies so i've continued writing this as if she's hero No. 3

Mulligan for card draw or a trap.

There's the potential here for 3 enemies to end up stuck in the staging are with Ranger Spikes. 3 stuck engaged with Forest Snare. 3 stuck in the Victory display with None Return and Out of the Wild could do 3 more athough i prefer to lose the worst treacheries and enable The Door is Closed!.

A Burning Brand makes Elrond or Rossiel good defenders to potentially tank enemies in Entangling Nets forever if there are any left over and any damage that does sneak through is caught by Warden of Healing + Elrond

As long as the other deck/s can handle questing or any tough bosses you should do fine. You can quest ok after a while and build up some but if real combat is called for rather than shenanigans you're no substitute for a proper combat deck.

Card Draw

Mono- has card draw for days! Damrod get you something each time a trap hits. Gléowine can give the draw to whoever needs it as can Heed the Dream (even better with a player somewhere). Daeron's Runes & Mithrandir's Advice make sure you find what you want.

Once you've killed an enemy with Entangling Nets attached you can play Erebor Hammersmith to reclaim it. That's really the only attachment that should end up in your discard pile so it runs small risk of being buried.

Resource Generation

The problem any Mono- deck faces. Technically there is none. To mitigate this 44/50 cards cost 0-2. Out of the Wild is worth the 3 cost and Forest Snare is key to the fnction of the deck. Damrod does mitigate the cost of the 9 trap cards (including the 3 cost snare) if you play them 1 per round

Sideboard

There's the choice of the 3rd hero mentioned before. This can really help in multiplayer to avoid clashes.

The sidequests are great in the right quests but not outside of them.

Deep Knowledge is great to swap in if your partner decks are ok with it.

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