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Dream-chaser - dual secrecy with Victory shenanigans |
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Jimbo76 15
This is secrecy deck 1 of 2.
They are both spirit and lore and they are meant to be played together.
The other deck is https://ringsdb.com/decklist/view/52403/stayhiddenwithrangersupportandvictorydisplay22-1.0
Together they make up this fellowship:
https://ringsdb.com/fellowship/view/20763/dream-chaser-dualsecrecywithvictoryshenanigans
The 2 decks both focus on treachery cancelling using A Test of Will and encounter deck manipulation using Out of the Wild and Risk Some Light. Putting cards in the Victory Display using Out of the Wild enables cheap or free use of Keen as Lances for either card draw, resources on one hero or threat reduction.
The 2 decks also has the same focus on playing the cheap secrecy allies Celduin Traveler and Ithilien Lookout. These also provide minor encounter manipulation, when played.
Dealing with enemies are not handled the traditional way as in enemy and player attack. Instead the focus is to kill enemies in the staging area with rangers Ithilien Lookout and Ithilien Archer with Ranger Bow. With all copies of Ranger Bow in play across the fellowship single enemies with up to 6 hitpoints can be killed in the staging area in one round (provided they are not immune to player card effects) even in the planning phase. This allows you to prolong or speed up questing through locations or quest cards by killing the enemies before or after quest resolution.
Threat reduction are available in both decks with Elrond's Counsel, Keen as Lances and Gandalf.
Resource generation are available through Resourceful
This concludes the parts where the 2 decks are similar. The section below describes the specific focus of this deck compared to the other.
Healing with Warden of Healing.
Encounter deck cancelling with The Door is Closed!, when the right cards have been put in the victory display through Out of the Wild.
Access to heavy hitting allies like Beorn or "sneaking in" Gandalf.
Temporarily taking on enemies, especially boarding enemies, cancelling all enemy attacks with Out of Sight and then pushing the unwanted ones back to staging with Ithilien Archers ability
Imladris Stargazer enables you to better find those cards, that are crucial in the moment.
Card draw is almost always available once a round with the combination of Arwen and Galdor. In addition to this there are Gandalf, Keen as Lances and one copy of Elven-light.
This deck and the other are meant to be played slow setting up board state, so you can draw through the deck (I have done this) and to recycle those Out of Sight, Risk Some Light, Elrond's Counsel and so on Will of the West is included in this deck.
Best cards in opening hand are: A Test of Will and one or two cheap allies. If you know the quest starts up slowly Resourceful could also be good. It would also be very good and lucky if Elven-light is there.
For quests with a lot of doomed encounter cards Elrond's Counsel would be good and the last one from the sideboard should probably be switched in and Haldir of Lórien or Gildor Inglorion switched out.
FYI: The extra Galdor of the Havens in the deck is because of compability with Dragncards ;-)