Knowledge is Power

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Mr. Underhill 3976

This is a scrying build that aims to give knowledge and control over the encounter deck. It operates best in a two player game with a partner that can handle combat and cancel treacheries, such as BGamerjoe's Na'asiyah deck. These two decks together work particularly well against "boss quests" that have a slow start but a tough finish, e.g. Conflict at the Carrock.

In your opening hand, look for Resourceful or Steward of Gondor. Resourceful should be played onto Denethor so that you can afford all of the high cost lore allies. The other deck can lower your threat to 20 using Galadriel if you do happen to get Resourceful early. Steward of Gondor goes to Na'asiyah so that she can be used to handle combat.

The deck spends most of the game in secrecy thanks to Gandalf, Keen as Lances and a Double Back from the partner deck. Folco Boffin is another way of getting back down into secrecy, although it's better to keep him around and only discard him as a last resort.

The main control cards are:

  • Denethor, who allows you to look at the top card and move it to the bottom if it's something you don't want to reveal. Firyal can also pitch the card.
  • Risk Some Light, which gives full knowledge of the encounter cards for a round. You can get this back into your deck using The White Council while giving a card or resource to your partner.
  • Out of the Wild, which should be used to remove the worst cards from the encounter deck and lower the cost of Keen as Lances.
  • Scout Ahead, which both decks run to have full knowledge of the encounter deck for at least two rounds.
  • Palantir, which can be used to draw cards if you have knowledge of the top 3 already, or can provide additional scrying in the late game.

Beyond encounter control, the deck contributes a good amount of willpower and can handle a little bit of combat through Sam Gamgee, Rosie Cotton and the Ent allies.

Here's a game against the Morgul Vale (Nightmare): https://www.youtube.com/watch?v=Ep1MD4NNJgU

And an earlier version against We Must Away, Ere Break of Day (Nightmare): https://www.youtube.com/watch?v=97ls-LtzpRM

Cheers

2 comments

Jul 02, 2018 MDuckworth83 3562

I've been thinking about building one of these decks for a long time now. How does it run in solo? Theoretically you should be able to control the encounter deck to avoid the toughest encounter cards.

Jul 02, 2018 Mr. Underhill 3976

To be honest I have not tested this version in solo but it would probably struggle with enemies. I did have a similar version that could beat We Must Away in solo - that one used Ranger Spikes and Poisoned Stakes for a bit of enemy control. You've made me want to revisit the idea :)