Everything Really Costs 2

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Everything* Costs 2 156 128 16 1.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

sappidus 752

A while back, I published an Eventful deck built around the idea of using Erestor as an engine for playing, yes, events. It seems, and is, a little silly… but it has also been weirdly effective even in 2-player. (Shout-out to the Mike who gallantly let me use it as we beat Breaking of the Fellowship together at Con of the Rings.) Essentially, it turns out that producing a lot of resources is pretty sweet.

With that in mind, I built this the morning of the last day of the Con and, without so much as a goldfish, sicced it on @TheChad and @Devaresh. It is obviously indebted to the @Seastan classic (linked as Derived From), which is just as obviously a better deck, but hey, saying a Seastan deck is better than yours is essentially a tautology.

As in the event version, the combo of Arwen giving Erestor a resource, and Bifur simply taking Arwen's natural one, lets you generate 4 resources a turn from the get-go, at the relatively painless cost of a card in an Erestor deck. With a single Ziggy Miner—thanks to Arwen, you can always get one out when drawn—that's 2 more resources you can generate… This will generally enable you to vomit out the 3 cards still in your hand post-Arwening.

Or, if they don't seem awesome enough—too many traps at once?—save a couple of resources and potentially vomit out all 4 cards you'll have on a future turn. Maybe a Hammersmith will get back one of those traps anyway. Regardless, the planning phase decision-making is relatively simple but engaging, as is the case in most Erestor builds.

All the numbers above are guaranteed by the Everything Costs 2 conceit. The deck can be made better by relaxing this requirement: take out some traps and put in Elrond's Counsel, or Ioreth, or Henamarth Riversong. Maybe Stand and Fight is your jam. Or perhaps a couple of expensive bomb allies/Treebeard, if you'd rather ease up on the whole swarm thing. Whiffing Ziggy occasionally isn't going to hurt much. Me, I needed to be able to use the deck title, sooo. Sorry, Will of the West! Maybe next time!

Speaking of WotW: adding the effects of even a single consistently-triggered Ziggy to an Erestor build will drill you down through your deck right quick. At least in the late game your Wardens can happily suck down your otherwise useless resources for an absurd amount of healing… Frankly, just put a copy of WotW into your deck, lol. If you draw it super-early, or discard it to a Ziggy whiff, Ered Nimrais Prospectors provide an out (and if your WotW is safe, they are useful to shuffle back some other card you want).

So how did it do at the Con? The aforementioned trio tackled the hardly trivial Shelob's Lair, and while my deck did little for combat, it quested for 20+ almost throughout the playthrough, healed for a bucketload, Ranger Spiked a full complement of enemies harmlessly into the staging area, and provided the only treachery cancellation we needed (via the sideboarded Halfling Bounder) to score a lengthy but comfortable win*. I'd say it pulled its weight.

As a multiplayer build, the main demand it begs from the table is simply the heroes—not a single one of those uniques within the deck itself is necessary. Arwen and Bifur are big asks, of course, but at least in Arwen's case you can throw resources across the way if appropriate heroes are in play.

Exercise for the reader: you might be able to pull off a vaguely similar idea with Galdor or Elrond instead of Erestor…

8 comments

Oct 15, 2018 Seastan 44447

Superb! If it's putting out high willpower consistently, as you say, what about Beravor in lieu of Erestor? You can use her willpower early game when your hand is still full of cards, and once you transition to being card-limited you can switch her to full-time draw machine. This would make a 1x WotW a little safer from being discarded.

Regarding the Survivor in the sideboard. Did you find that even in a deck like this, where I don't see any reason to have a card in hand during quest resolution, the ally was still lackluster?

Oct 15, 2018 sappidus 752

@Seastan: The tricky bit there is that Beravor is not Noldor and thus not a valid target for Arwen's ability—this is why the P.S. of my description mentions Galdor and Elrond. (I suppose Loragorn would be an option too.) Not that 3 resources a turn is anything to sneeze at, mind you. I think it would be a fundamental reimagining of the deck, though.

Eregion Survivor is like a faster Wandering Ent conditional on you always emptying your hand (as you say, relatively trivial here). So, just like that Ent, he's only OK, but he does afford some flexibility. I do like the HP sink for his cost in , at least.

Oct 16, 2018 The Purple Wizard 1195

What a fun idea for a deck! I rarely net-deck, preferring to make my own, but I think I'll have to try this one some time!

As for Will of the West, wouldn't the simplest thing to do be ask whatever teammate is also running Spirit to throw a copy or two in their deck? I think most people would be willing to do that.

Oct 16, 2018 sappidus 752

@The Purple Wizard: For sure!

(I note for the record that at that Shelob's Lair playthrough, neither @TheChad nor @Devaresh were playing , heh. Gotta love when a 3-player fellowship runs 0 Tests of Will, right?)

Oct 16, 2018 The Broken Meeple 60

Very nice! Stick to your guns on the 2 cost front! It may not be particularly thematic (though I'm open to suggestions for a justification), but it looks like a fun deck for using a lot of cards not often used.

I'm a little burnt on Erestor though. The other two Noldor's mentioned would work nicely though. Galdor of the Havens works nicely as a way to mitigate the luck of a bad starting hand plus provides a way to replenish your hand once you vomit out the starting cards. Elrond on the other hand, even though his smoothing ability is largely wasted (though saying that you could then opt to use a bunch of 2 cost allies from Tactics and Leadership which would be interesting, but he would also make this deck insane at healing with Warden of Healing

Oct 16, 2018 Devaresh 2138

The true test of will was taking that many treacheroes on the chin without flipping the table! Lol

Oct 16, 2018 Aurion 882

A couple of Silver Harps on Arwen and you can reclaim 2 cards from Erestor's effect each round (and they cost 2!)

Oct 16, 2018 sappidus 752

@Aurion: I like it! I'd been embracing the devil-may-care attitude to discarding everything, but based on just how quickly I can drain the deck, the Harp is an excellent idea.