Noldor Cirdan/Arwen/Erestor

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gophers79 154

50th card is Glorfindel ally that is coming in the 1st AP of Dreamchaser.

This deck uses Noldor discard shenannigans and other things to spit out a bunch of free or cheap stuff (Elven Jeweler, Curious Brandybuck, big Noldor allies using To the Sea, to the Sea!).

The big problem I see this deck having is resources - not much acceleration in Spirit or Lore. To the Sea, to the Sea! helps in that respect, but not sure if it's enough. Will need to test to figure out what the right balance of discard effects to playable cards with zero or one resource is.

The Evening Star and A Burning Brand are almost unplayable at two Lore resources. The Evening Star I like in the deck for the location help, and A Burning Brand is great on Erestor with Protector of Lórien on him, but wondering if both are too expensive for the deck. Silver Harp is in a similar place... it's really expensive for a deck that is spending all its resources each turn, but the effect is really good for this deck.

Piloting instructions: You're looking for Light of Valinor / To the Sea, to the Sea! turn one. Light of Valinor goes on Cirdan, with the goal to get him Narya at some point to get a lot of use out of those big allies (Gildor Inglorion, Galdor of the Havens, Glorfindel ally). Throw a Protector of Lórien on Erestor, he should be your primary defender (especially if you can get A Burning Brand on him). Otherwise, the deck is kinda normal. Get allies out, quest / attack / defend with all the action advantage you have from Light of Valinor and Narya. Use Steed of Imladris and The Evening Star to manage locations. Use Will of the West to replenish your deck when you've discarded everything and run out of cards (which you will). Elrond's Counsel keeps your threat down, and hopefully playing Double Back will keep your playing partners off your back as you keep recycling your Deep Knowledge to generate more card draw. This deck originally contained all the cancellation suite cards (A Test of Will and Hasty Stroke), but one cost was too much for a deck that liked to spend all its resources in the planning phase every turn. Fortune or Fate is there to save one of your heroes if they die - there's not a ton of healing in this deck (only Elrond), so that could be a clutch card to keep you in the game. With all the discard recycling, you could potentially save heroes up to four times throughout the game.

Other cards to consider that I cut: Elwing's Flight, Envoy of Pelargir, Unexpected Courage, Lindir

1 comments

Apr 25, 2016 gophers79 154

Lindon Navigator and Sailor of Lune aren't ideal choices for this deck, but I haven't yet tested it enough to see if they should be replaced. I think they are targets to get rid of if new or come out later in the cycle that are cheaper or can be used to better effect.