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|Fellowships using this decklist|
|None. Self-made deck here.|
This deck is an attempt to make a fun take that makes use of some of the side quest cards and benefits that are contained in the Sands of Harad box. At this point I have meddled with just about all of the cards in the box, but I can say that the Vigilant Dúnadan is a fantastic ally when his conditions are met. In this deck he has the potential of questing for 1, Defending without exhausting for 4, and swinging back with an attack of 4! It is highly conditional, but I was able to get it going pretty regularly with this deck, and up against the quests in the Sands of Harad box, there is a good chance of either completing a player side quest or an encounter side quest.
Here is how it works:
In your opening hand, mulligan for Narya, you don't need to attach it right away, but it is good to have the security of it in your opening hand, and it is also nice, if you can see Light of Valinor in there as well. Narya will give you access to the sphere in order to be able to use Legacy of Númenor and attach Steward of Gondor (which goes onto Círdan the Shipwright). Between Deep Knowledge, Daeron's Runes, and Círdan's ability you should be able to fetch either The Road Goes Ever On, Gather Information, or The Storm Comes. Once you have the ability to fetch a side quest use it to get The Storm Comes, for the resource smoothing is quite efficient and it unlocks Vigilant Dúnadan and Halfling Bounder's abilities. Arwen Undómiel and/or Narya are used to buff up Vigilant Dúnadan if he comes into play, and as a bonus, throw a Spear of the Citadel on him in order to do a direct damage to each enemy you defend against.
If you have time or the opportunity to do another player side quest, use Gather Information to fetch Gandalf, and if he hits the table, it's pretty much a done deal. Use Aragorn's ability to reset threat when it gets too high, and start the game over and continue to have fun.
I have been trying to find a home for ever card in the most recent box, for there were quite a few that have me scratching my head. Vigilant Dúnadan, Halfling Bounder, and The Road Goes Ever On work well together in this deck, but it doesn't really reach top tier or great consistency like I would like, however, it IS fun. If you are looking for a quest to test this out against, it works well in the Desert Crossing as well as I had lots of fun with it in Intruders in Chetwood.
If there is anyone else who has been pondering how to use some of these side quest abilities, I would enjoy suggestions and feedback.