Zero Willpower

Questlogs using this decklist
Loss - Passage Through Mirkwood - 1 Player - 2020-04-09
Loss - Passage Through Mirkwood - 1 Player - 2020-04-09
Loss - Passage Through Mirkwood - 1 Player - 2020-04-09
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Grimbeorn Does Not Quest 1 0 0 1.0
Zero Willpower V2 -- The Wandering Bear 1 1 0 1.0
Card draw simulator
Odds: 0% – 0% – 0% more
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Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

ellipticaltable 204

ellipticaltable has a newer deck inspired by this one: Zero Willpower V2 -- The Wandering Bear

Quest, shmest. Willpower is overrated.

This is a solo deck that doesn't quest. Or, more specifically, can't quest. It has 0 total , including all heroes, allies, and attachments. Not even an event to give a temporarily boost.

"But wait!", I hear you say. "Questing is still useful. There are steeds, maps, and titles."

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No shenanigns. We didn't set a ridiculous constraint just to cheat our way around it. We're doing this the hard way. Why? The glory of the challenge.

It turns out, this deck isn't atrocious. Don't get me wrong -- it's bad, bordering on very bad. But it can reliably beat a quest. Sure, that quest is Passage Through Mirkwood, but a win is a win.


Choosing Heros

The 0 constraint means that you only have 5 choices for heroes:

Beorn is expensive, can't be healed, and can't take a Blade of Gondolin. Bombur is cheap and . So with that, we just need to pick a Beregond.

I went with version. There's enough threat reduction without , and resources tended to be my limiting factor.


Basic Strategy

This deck loses by threating out, so step 1 is to prevent that. Only once we've got the quest phase under control do we attempt to make progress on the main quest.

The key card is Followed, so mulligan for that and get it into play as soon as possible. This will stop you from hemorrhaging threat. Ideally, play Outmatched at the same time as the 2nd copy, so that both traps attach to the same enemy, but the Defenders are there in case that doesn't happen.

The rest is pretty straightforward. Use events to keep locations under control and to ensure a steady stream of enemies for the Blades.


Closing Thoughts

This deck could actually be decent, if we allowed characters to have non-zero and simply vowed to never use it. Legolas is the obvious choice for hero. But where's the fun in that? :)

If anyone has ideas for improving the deck, I'd love to hear them. In particular, I'm curious if it can reliably beat a non-training quest. My next attempt will be against "The Seventh Level", since it has very few locations and lots of enemies. Seems doable, with a bit of luck.

3 comments

Jul 31, 2019 Raiderjakk 58

Isn't the game hard enough? Lol..... Neat idea.

Aug 02, 2019 Goggen 113

Love the idea!

You can consider Guardian of Ithilien to help you get both Outmatched and Followed on the same enemy even if you play them on separate turn.

Then there is Arod and Beorning Guardian.

I'd also consider something like Ranger Spikes. Even if enemies usually isn't your problem here. Played early it should be the equivalent to a -2 threat reduction, and in the early-games I'm guessing there will be some times a bit more controll could be nice.

PS: How would you feel about Legolas if you play Dark Knowledge on him?

Aug 04, 2019 ellipticaltable 204

@Goggen I like Guardian. Good call! The spikes also have a lot of potential to help with the early game.

I had considered Arod and Beorning Guardian (see the sideboard), but at least on Mirkwood, I had enough location clearing via events. YMMV, especially on other quests.

PS: Clever. A great card that gets us the perfect hero. :) My informal rule, however, is that once the deck is built, you play optimally. Basically, you can't solemnly swear to never quest Legolas and you can't swear to play DK either.