defenders of the west(motk)

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doomguard 1963

this is a deck that cares about defense in multiplayer. if you ever had to much problems with to much enemys in multiplayer, consider this.

it goes from the start with 3 sentinel defenses + shadow cancelling each round and can up to pile to 6 defenses with shadow cancelling (Armored Destrier + 3 without cancel + Feint + Hold Your Ground!

playing campaign, consider replace grimbeorn with beregond.

this setup have also decent att-str. depending on the scenario, gives grimbeorn the ring and choose Inner Strength or Strength and Courage as starting attachment.

this deck should be helpful (multiplayer) at scenarios like:

  • raid on the grey haven
  • into ithilien
  • battle at the pellenor
  • black gate
  • southern crossroad
  • fortress of nurn (if playing weird playersetup-timing, consider Beregond instead of (MotK) Jubayr )
2 comments

Aug 09, 2022 LEGOlas 129

If you want to get good defense quickly, I would replace (MotK) Jubayr with Beregond, add Thorongil, Forth, The Three Hunters!, more Raiment of War, Raven-winged Helm, and Behind Strong Walls. Dagger of Westernesse and Miruvor are unnecessary. Golden Belts could be added to make defense even stronger.

Aug 09, 2022 doomguard 1963

the idea was, to have the maximum of sentinel defenses with shadocancelling.

your version is also good, but have only 2 shadowcancel from the start and no gandal-sneak.

but all in all i consider both versions are good. my 3-hunters-version is here: ringsdb.com