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Mormegil 5393
This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.
Preferred Player Count: 2-4
Rating:
Premise
Even after one of the card-changing erratas to date, Háma still remains an absolutely elite hero with a seriously game-breaking ability. This is probably the strongest deck I have in my gauntlet running Háma and it can have a very wide-reaching effect in all kinds of multiplayer games. The idea here is simple - use whatever tools you have at your disposal to deal with 2-3 enemies per round.
Your ultimate ratio is of course Thicket of Spears and/or Charge into Battle (and I usually reserve my three Háma triggers for either those or Foe-hammer), however you will also have plenty of rounds in which Feint or just classic defense will be more than enough, thus preserving your crucial three Háma triggers for rounds you really need them in.
How To Play
In my opening hand, I like to see options to solve some early defenses (so either good defensive attachments or some of your high impact events, preferably then in combination with Legacy of Númenor or The Seeing-stone). What I also never mulligan away is Foe-hammer alongside some weapons since draw is the biggest weakness of the deck by far.
From there on, you want to engage as many enemies as possible (I usually want to be first player in the first round for that reason), killing them with your various attachments and defending them through your powerful heroes and events. Flipping your contract can be nice especially for the healing, it is not a big priority however. Late-game, I really enjoy Secret Vigil here to counterbalance the threat gained by Boromir and Legacy.
Considerations
Celebrían's Stone and Strider are nice options if you want to contribute some more willpower, however I usually delegate that to other players and focus on combat more than on anything else. Round Shield can be utilized if you want to flip the contract sooner rather than later, however as already mentioned, I don't usually focus on that as a priority. Campfire Tales is a card I really enjoy here starting in 3-player-games, since draw is such a weak point here and you will usually have the resources. Oath of Eorl is also nice, however without upping cards like Tireless Thoroughbred, I prefer my other high-impact events.