The Lorax of the Rings

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Guardians of the Wild 22 19 0 1.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

aaunderisu 4

This is my first crack at a deck for this game so any feedback would be most welcome! I really wanted to play with Radagast and Grimbeorn so those stayed from the deck that inspired this. From there I added the stallions as I just really want some more uses for Radagast, swapped out the straight card draw for draw and discard to get some of the Beornings in the bin for the Skin-changer, and decided to go with Faramir from my limited card pool as he looked interesting and I like the idea of the trap mechanic.

I feel like there is good strength to be had and good control to keep enemies at bay and enough buffs and location attachments to quest with.

4 comments

May 02, 2025 furrecamaster 1

Very cool!

May 02, 2025 Sackmoney 120

As you're asking for feedback, I don't think it's overall a bad deck, but I do think it's suffering a bit from going in too many directions at once. You have Radagast and creatures (a heavy focus), Grimbeorn the Old and a few Beorning cards (that doesn't take much deckspace, so it's fine), Woodmen (you might need to devote more deckspace to attachments on locations to boost your allies), and Faramir and Ranger Spikes.

I'd probably swap out Faramir for Haldan to better support the woodmen archetype. I also love Messenger Ravens with Radagast, they provide more willpower, card draw, and help Radagast quest without exhausting. You could throw in a Wizard Pipe or two to try to guarantee the card draw, or just name ally because that's half your deck.

Definitely increase Radagast's Staff to 3x. Beorn's Hospitality is really expensive, you'll probably get more healing from a single Self Preservation on Grimbeorn for cheaper.

But altogether, looks like a fun deck, and a very good showing for your first one!

May 02, 2025 aaunderisu 4

Thank you for the fantastic feedback! I completely agree with all of this and being my first deck and really first experience with the game (I am huge into TCGs and LotR and have been for 30 years, I have no idea how I missed this game) that I think I just wanted to jam as many different styles into one that I could. My MTG brain was screaming at me for having too many themes working against each other.

I initially had the Self Preservations in and took them out to make room for more creatures and Gandalf so my tradeoff was the 1 Hospitality, but I see your point. The initial deck only had 2 Staffs as well and I know I should bump it to 3 since it is one of the key items I need to try to get to consistently.

If I switch to Haldan, whom I had also considered, would you get rid of the traps? (Again I think I wanted to play too many archetypes at once as I really love the idea of a trap theme. If so do you have suggestions for better attachments or maybe different events? I am trying not to netdeck too much as I feel it takes away from the uniqueness of the game a bit so that is another reason I went quite a ways away from the deck that inspired it.

Appreciate all the help!

May 02, 2025 Sackmoney 120

If you switch to Haldan, I'd personally get rid of the traps. Your allies and heroes are all very capable of combat, so Forest Snare and Ranger Spikes seem unnecessary to me. Your deck might be a bit low on willpower, so I wouldn't really want Ranger Spikes to let a 3 enemy instead contribute 1 each round, I'd rather just engage and defeat it, and Forest Snare is expensive when you're able to defeat enemies without too much trouble. There are definitely decks that make good use of these cards, but they just don't seem necessary here to me.

Elf-stone is a good idea with Haldan. The Hidden Way could be useful, Guarded Ceaselessly would essentially just be a 0-cost attachment for a location to boost your woodmen, Explorer's Almanac would fill a similar role, Outmatched might be decent, though probably unnecessary. I haven't actually played Woodmen yet, so I'm not sure how many attachments on locations you need, but definitely keep those Erebor Hammersmiths around for getting those attachments back.