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Elyrith 1
This is a 6-hero deck I designed to be used with my other 6-hero deck against the Core Set campaign, continuing through to the 2-quest Mirkwood campaign.
Goal: I wanted to play 2-handed, but without the complications of having 2 entire player spaces at the table. My wife wanted to join me, so I made this 6-hero deck to accompany mine.
The rules I modified:
- Threat is handled by one threat dial
- Starting threat is calculated by adding the total threat of all my heroes and dividing by 2 (rounded up)
- This deck would start with 31 threat with that rule
- All threat increases and decreases would be treated as if I was one player (to simplify the math)
- For each additional hero above 3, I had to add 5 more cards to the deck. This made the deck a bit more varied, and I felt it a fair number to account for the additional spheres in the deck. This was part of my balance against having to have 2 full 50-card decks... I'd still see more cards.
- All other decisions in the game would treat my deck as 2 players. This included quest cards, staging, X values on encounter cards, etc.
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There is 1 card in this decklist that I use community-modified versions of:
- A Burning Brand: My versions say "Attach to a hero. Restricted." ("hero" instead of "character", and no longer needing to be ) because I wanted to use this card with Beregond
- My reasoning: Why can only some heroes hold a torch?
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Notes:
- Restricted attachments:
- Beravor: (Quester #1)
- Steward of Gondor (I usually need more than she generates normally, then she can get Gondorian Shield for emergencies)
- Steed of the North (to quest, then ready her for her ability)
- Heir of Valandil (not restricted, but I want to mention that I usually put it on her to prevent it from getting discarded by a shadow card)
- Halbarad: (Quester #2,
- Whatever is left over
- Beregond: (Defender #1)
- Gondorian Shield
- A Burning Brand (modified version)
- Amarthiúl: (Defender #2, Attacker #2)
- Whatever you need after the other heroes are equipped
- Aragorn: (Attacker #1)
- Glamdring
- Steed of the North (he can quest once you put this on)
- Sword that was Broken (not restricted, but wanted to mention that he obviously gets this :) )
- Captain of Gondor (not restricted, but I usually put this on him, unless I think I need it more on Beregond for a specific enemy)
- Mablung: (Attacker #2 or Defender #3)
- Whatever you need after the other heroes are equipped
- This deck could be converted to a trap deck quite easily since it loves being engaged with enemies
- You'd probably want to switch out a hero for Damrod, then add whatever traps you want
- I never tested this deck solo, so I don't know if it can quest enough. It may be able to, if you get lucky. It can definitely get location-locked, even with the Northern Trackers
- You may want to add The Evening Star if you have location-lock issues
- Rhovanion Outrider could help, too, though he doesn't fit the theme
- Then again, Glamdring doesn't fit the theme very well. :)
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Fellowship: This deck was designed to be played with my other 6-hero deck. You can find the paired deck by following the Fellowship links.