This deck requires Elrond's deck to function. The allies are all self-explanatory, although you should usually use Imladris Stargazer on the other deck until you have two in play. The attachments have specific targets.
Herugrim and Snowmane play across to the other deck on Éowyn. Light of Valinor and a spare Unexpected Courage go on Elrond.
Within this deck, Faramir gets Wingfoot, Merry gets Fast Hitch, while Fastred gets Silver Lamp, Windfola, Golden Shield and Dúnedain Warning from the other deck, and Unexpected Courage. Once set up, he can defend twice with about 7 defense. Most importantly, with Silver Lamp you can make combat very tactical. In a recent game against The Black Serpent this deck had 5 engaged enemies. Jubayr from the other defended 2 enemies, and discarded one problematic shadow effect. Fastred was able to defend 2 more, and I left the last one to Faramir without concern. Fastred is really quite good! (Arwen Undómiel usually boosts Jubayr's defense across the table, but she can boost Fastred if this is necessary).
Ranger Spikes help to boost Faramir's attack, while Coney in a Trap, Entangling Nets, and Ithilien Pit help to avoid problems in early combat. Tides of Fate is a useful card in the early game for a free boost to Fastred's defense when needed. Renewed Friendship is useful because the two decks swap so many attachments! Finally, Heed the Dream is an important fixer card, and one I added late in play-testing. The second ability can be triggered by the other deck, and having a fetching card is handy if your early game hand is weak (even after mulligan). Of course A Test of Will is important!
The most important cards to look for are Light of Valinor and Silver Lamp. With these two in hand you can handle combat, and the other deck can start to use Elrond properly. The decks play really well together. They can easily handle tricky combat situations, and the Harad allies are just overall excellent. This deck plays second-fiddle a little, but it's an interestingly tactical questing deck.