Haldir Shot First

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Haldir tames the Old Forest 3 1 2 1.0
Haldir invades the Barrow-downs 1 1 0 1.0
Eowyn's Weathertop Stand 2 0 2 1.0
Thror's Key Goes South 0 0 0 1.0
Awake, You Fools! 1 0 0 1.0
The Parting of Haldir and Dain 1 0 0 1.0
Haldir Shot First 7 6 2 2.0
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The Purple Wizard 1151

The Purple Wizard has a newer deck inspired by this one: Haldir tames the Old Forest

The Purple Wizard has a newer deck inspired by this one: Haldir invades the Barrow-downs

The Purple Wizard has a newer deck inspired by this one: Eowyn's Weathertop Stand

The Purple Wizard has a newer deck inspired by this one: Thror's Key Goes South

The Purple Wizard has a newer deck inspired by this one: Awake, You Fools!

The Purple Wizard has a newer deck inspired by this one: The Parting of Haldir and Dain

The Purple Wizard has a newer deck inspired by this one: Haldir Shot First

Haldir of Lórien is a beast in multiplayer; what you see here is my attempt to deck him out as fully as possible. Haldir spends the game raining death upon any enemies foolish enough to come out of the encounter deck and your teammates get to see firsthand how helpful it is to have a sniper on your side in battle.

~Finding two Bow of the Galadhrim as quickly as possible is your main goal. You'll also want to get a Derndingle Warrior set up asap as both help for your friends and a safety valve for you in case an attack comes your way or you are forced to engage something. This deck has a few options you can use in a pinch but you'll breathe easier once that first warrior is ready to go. If you do get stuck with something that Haldir can't kill off, don't hesitate to trigger Éowyn. You're not equipped to be handling enemies in front of you every round.

~Galadriel keeps your threat low so you can consistently keep from engaging, and between her and Gléowine you'll be drawing three cards a turn before long. Unless I'm still missing Nenya, I throw the first Unexpected Courage on Galadriel. Both her card draw and threat reduction are essential to this deck so do your best to use that on yourself each round.

~Keeping Count is a favorite little gem of this deck. I've never found a use for it before, but with Haldir killing two enemies a round once he's got an Unexpected Courage the resource tokens pile up fast on your first Keeping Count. The second one goes on someone else's hero who now suddenly finds themselves armed with an overflow of attacking power. Or if you've got a Balrog-sized boss you can put the second one on Éowyn who just might be able to take it out by herself by the end of the game.

~Use your Black Arrow and Unseen Strikes liberally in the early game, while you're still getting Haldir set up with his bows. You won't miss them later. A dead enemy is a good enemy!

~Revealed in Wrath is a fantastic solution for enemies with tricks up their sleeves. You'll find a use for it in just about every quest you play.

2 comments

Oct 15, 2018 TheChad 12773

Sweet decklist! I love the hero lineup

Oct 16, 2018 The Purple Wizard 1151

@TheChadThanks! Having played with this deck now several times in the year since publishing it, there are some changes I'd make to it now. Noiseless Movement is rarely necessary in a multiplayer game, where this deck shines best, and Revealed in Wrath is helpful but not essential and should be a sideboard or at most a one-of. That leaves room for two or three of the upcoming Swift and Strong event. I'll also drop an ally or two for the new Glamdring weapon, as getting a weapon on him asap AND card draw are both essential.