[Thematic Campaigns] The Battle of the Pelennor Fields

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Description

Contents

For our complete run-through, see:

  1. The Hobbit Saga
  2. Core Set & Shadow of Mirkwood Cycle
  3. Khazad-Dûm & Dwarrowdelf Cycle
  4. Heirs of Númenor & Against the Shadow Cycle
  5. The Voice of Isengard & Ring-Maker Cycle
  6. The Lost Realm & Angmar Awakened Cycle
  7. The Grey Havens & Dream-chaser Cycle
  8. The Sands of Harad & Haradrim Cycle
  9. The Wilds of Rhovanion & Ered Mithrin Cycle
  10. A Shadow in the East & Vengeance of Mordor Cycle
  11. Thematic Campaign ~ From Bag-End to Rivendell
  12. Thematic Campaign ~ Fly you Fools!
  13. Thematic Campaign ~ A Red Sun Rises
  14. Thematic Campaign ~ To Mordor
  15. Thematic Campaign ~ The Battle of the Pelennor Fields
  16. Thematic Campaign ~ The Hour of Doom Hangs Still
  17. Thematic Campaign ~ We Wants It, We Needs It

The Hiatus

Well, there you go. A year has passed between our last attempts against the Battle of the Pelennor Fields, since last time we tried to play it, my girlfriend went into labour. Of course, the past year has seen a lot less play sessions, and we just recently came back to the Campaign, with the intent of finishing the Aragorn storyline (and playing later the last two Frodo quests at Cirith Ungol and Mount Doom, even if it's technically not the order it's supposed to be played).

The decks themselves are starting to be remotely thematic, because those quests are so hard... but Elladan & Elrohir were certainly there with the Grey Company, and Eowyn too of course. The other deck has a strong Gondor-y flavour, even if Lothiriel or Arwen weren't battling.

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Will of the West

It plays as a subpar Caldara deck. You want to be agressively using Elven-light and Arwen Undómiel, and get Prince Imrahil in play through Lothíriel's ability. You should be able to muster a sizeable amount of which can be put to good use with Ride Them Down to start piling up damage on the Nazgûls annonying Wraith on Wings.

Eowins

It plays like your classic Forth, The Three Hunters! deck, on which everybody has written a lot. Just get those Restricted attachments out. Use Thorongil to bring in Éowyn and slay the Nazgûls. It feels good.

Runthrough

The Battle of the Pelennor Fields: 1/2 ~ It went quite smoothly with the 2 decks in this Fellowsip, one mastering combat, and the other one the questing. Technically, we had 1 loss (1 scoop to be precise), because the Will of the West deck must have Will of the West in their starting hand, least the Eowins deck is empty after the second quest stage... (since you discard until you get an Ally... which wouldn't happen in a Forth the Three Hunters deck).

Campaign Pool

(reflects the fact that we also played the Land of Shadow quests)

+1 starting threat for each player (change of heroes at the beginning of The Uruk-hai).

From The Passing of the Grey Company onwards: +2 starting threat for each player (choice at the end of The Passage of the Marshes).

Other Boons:

Burdens:

Captives: Pippin and Legolas

Number of resources on The Corsair Fleet: 5.

Enemies under the Black Gate:

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