The Grey Havens & Dream-chaser Cycle

banania 1813

Description

Contents

For our complete run-through, see:

  1. The Hobbit Saga
  2. Core Set & Shadow of Mirkwood Cycle
  3. Khazad-Dûm & Dwarrowdelf Cycle
  4. Heirs of Númenor & Against the Shadow Cycle
  5. The Voice of Isengard & Ring-Maker Cycle
  6. The Lost Realm & Angmar Awakened Cycle
  7. The Grey Havens & Dream-chaser Cycle
  8. The Sands of Harad & Haradrim Cycle
  9. The Wilds of Rhovanion & Ered Mithrin Cycle
  10. A Shadow in the East & Vengeance of Mordor Cycle
  11. Thematic Campaign ~ From Bag-End to Rivendell
  12. Thematic Campaign ~ Fly you Fools!
  13. Thematic Campaign ~ A Red Sun Rises
  14. Thematic Campaign ~ To Mordor
  15. Thematic Campaign ~ The Battle of the Pelennor Fields
  16. Thematic Campaign ~ The Hour of Doom Hangs Still
  17. Thematic Campaign ~ We Wants It, We Needs It

Since this is the story of a Gondorian's dream, Calphon, and his Elven allies from the Grey Havens, I decide a thematic fellowship would include mostly Gondor and Noldor characters. What's amazing in that case, is it allowed us to touch archetype and classic heroes we've not used yet:

  • Hero Erestor is the enabler of a lot of swarm archetypes, and most notable of the Outlands deck. I honestly don't like this deck much because (1) Outlands are a bit lame mechanically (2) They make no sense thematically, and probably impeded the development of a real Dol Amroth / Fiefdom sub-faction that's missing in the game (in my opinion). Why Angbor the Fearless should be Gondor and Forlong Outlands still eludes me to this day. Even more, the classical line-up with Denethor is insane, and utterly break the game. So I tuned it down a bit, as you'll see. It still breaks the game, but less so. Can be a bit fiddly at start.
  • It happens just so that Caldara has a lot of natural synergy with Noldor since you want to get allies into your discard pile.

Gondor's Fiedoms

This is just a variation on the ever classical Outlands deck except it makes use of Messenger of the King contract to bring in Forlong as one of our starting heroes, replacing Denethor.

That replacement is in no way better for the deck. It will be less strong, and less fast. It also makes some cards less useful, like Wealth of Gondor or Gaining Strength.

Thus, I've removed most of the "combo-y" cards, including Daeron's Runes and Heed the Dream, as Erestor will provide draw enough.

This left me with a 10ish hole of cards in the deck I completed as followed:

Obviously, the strategy is very simple. Look in your starting hand for Steward of Gondor and/or A Very Good Tale with a couple allies. You might be able to play some of those. Don't hesitate to use A Very Good Tale even with two 1-cost allies to get you two 1-cost or one 2-cost ally. You're drawing 4 cards a turn. Who cares? Then, just swarm your Outlands, with the following advices (they're good for any Outlands deck):

Also, Angbor the Fearless was a totally thematic inclusion here. He's supposed to be the Sword of Morthond, but since you never reach 40 threat (or nearly never), starting at 24, he never gets to really shine (I've used it in a dedicated Valour deck and that's another story). It happens the Herald of Anórien became a primarly target for Sword of Morthond

Calphon's Dream

This isn't of course as good as modern Caldara deck since I won't be playing Arwen Undómiel to get the 4th resource I need to play Prince Imrahil on turn one. I preferred including Lothíriel because this is such a fun card, and it actually works pretty well!

Your starting hand should not contain Prince Imrahil. If you have a Soldier of Gondor and some early 2-cost ally, you're mainly good to go. In Sailing quests, having a Ride Them Down in hand is going to help you.

Additionally, any Sailing quest, you should hand off the Dreamchaser to the Gondor's Fiefdoms deck and get yourself the Silver Dawn. Your starting threat will be 31, but most ships have a high engagement cost, and now you're drawing 3, discarding 1. Your deck will run fast, trust me.

A few tips and tricks:

  • Ride Them Down is the single-one best tech card against this cycle. It killed many a ship and any an enemy during our playthrough.
  • I know Emery can whiff easily, due to the neutral and cards included. If she whiffs, well, you've got another Gondor ally in your discard pile. If it doesn't whiff, all the better. Use her nonetheless, you might very well discard Prince Imrahil or Glorfindel.
  • Damrod is really good with Lothíriel and our global strategy of "overquesting" everything, especially when you start at 31 threat. Use the action window between step 3.4 and 3.5 to lower your threat and get him in your discard pile.
  • Even if you might want to maximize the number of resource-economy out of Caldara's effect, getting a Knight of Belfalas out of your discard pile is certainly a good idea, since you'll be getting another Gondor ally back.
  • Discard aggressively Elven-light with Círdan the Shipwright, Steed of Imladris or Glorfindel. The late card draw can really help.

As an example of one of the best move you can do with that deck, during Flight of the Stormcaller, I pulled out this move:

A few comments about the campaign:

  • Derufin was not a very good choice in this deck
  • Angbor the Fearless neither (see above)
  • Hirluin the Fair is Ranged. Yes I know. Ranged.
  • Questing is underrated (at least by me). We managed to beat most quests because we had early on insane amount. When questing is no longer a problem, even if you have feeble defense until you build up, it's really ok. Furthermore, it allows you to keep enemies in the staging area. I know it sounds lame, especially since I'm a very experienced player, but my deckbuilding tendencies get me to focus easily on combat. Questing's just not my playstyle really.
  • Ride Them Down is ABSOLUTELY INSANE in that cycle (in case you hadn't already notices the emphasis).

Runthrough

  • Voyage Across Belegaer (1/1). Without engaging a single enemy. We just quested our way out.
  • The Fate of Númenor (1/1)
  • Raid on the Grey Havens (1/1). Yes 1st attempt. And I don't think we were even that lucky.
  • Flight of the Stormcaller (1/1). We overquested our way out, leaving us puzzled about wether or not we missed anything, but nope. We just quested.
  • The Thing in the Depths (1/3). Two early re-starts due to pulling out the treachery that makes each player engage a Corsair enemy, clearly unsustainable for those decks in the early game.
  • The Drowned Ruins (1/1). It was long and we lost Cirdan to a bad Forced effect, but even in those circumstances, investing for Prince Imrahil really helps, what a fantastic card!
  • A Storm on Cobas Haven (1/1). Ride Them Down was an absolute star here, clearing off the 4 Ships (most notable the Siege Ship) that were carding the objectives (it was played 5 times total, 3 regular + twice through Map of Earnil). In the end we engaged a Corsair Skirmisher that we could take control of without any Boarding (since the active location was the one that reduces Boarding by 1)
  • The City of Corsairs (1/1): Then again we used out good old strategy of overquesting the ships. And then mostly overquesting the Corsairs until we could handle them. At that point, they had a lot of resources on them, so it just took an eternity to kill off Sahir!

On a self-congratulation note: no sideboard at all for this cycle. Just used the decks.

On a thematic note, I regret that you're not allowed to have Na'asiyah (Objective-Ally form) under your control for the last two quests. I guess that's because she came out in A Storm on Cobas Haven as a hero, giving you the opportunity to actually play with her, but still. A bit lame. Probably a good idea for The Tale of Years though.

2 comments

May 28, 2020 Some Sort 3493

Nice victories! From a mechanical note, I have some good news / bad news for you on the second deck.

The good news is that neutral cards don’t cause Emery to whiff, so she should be a lot more consistent for you!

The bad news is that the number of allies Caldara pulls is calculated at the moment she’s discarded. If you’re pulling Imrahil out of your discard, he’s not a hero yet so you only get two allies (one for Lothiriel, one for Cirdan). If you want three allies, you need Imrahil in play before you toss Caldara.

Fortunately you have the solution built in: use Lothiriel to bring Imrahil for free, discard Caldara after quest resolution but before the end of the quest phase, and not only do you get three allies, but since he’s a hero now the “shuffle back” part of Lothiriel’s ability fizzles and he sticks around long-term.

May 29, 2020 banania 1813

Holy crap! I will modify the deck description to reflect that. I will still consider those victories valid since each time I triggered Caldara (and that did not happen on half the quests...) we had basically already won because Outlands are stupidly overpowered.

Thanks!