Rohan's Answer

Description

Horseback Heroes Mark 2 adding more powerful comboes and tightening deck balance.

COOL COMBOES: Light the Beacons and/or Hour of Wrath with Stand Together and/or Hold the Line Can easily let you tank practically ANYTHING this game can throw at you in the combat phase. I haven't seen this combo anywhere, it might be overkill, but in our valour three hunters deck, it doesn't feel like overkill... It just feels thematic and stupidly powerful, letting you fight and defend together on the battlefield (often pulling shield numbers in the double digits).

Quick Strike/Firefoot/Strength and Courage combo to take two enemies with only Eomer and nuke them both.

Deck 1: Turn 1 Eomer hitting for 9 guarantee. Turn 2 hitting for 12 (likely, with it's fellowship deck, Elfhelm.) Every round playing 2 allies to help quest and combat for 1 resource. global readying effects, card draw, location control with Arod and snowborn scouts, and infinite loops for free (Lothirel, Gamling, rohirrim scout/Westfold lancer/Escort from Edoras) to damage in staging, prevent engagement, or quest 4 for freeeee. Combo Hama ability with Prince Imrahil and Light the Beacons to block everything for 7 Defense.

Deck 2: Heroes give passive buffs (Elfhelm mounts and Théoden willpower) and Théodred resources for the table. Can often get contract complete turn 1. Aids in board readying effects / questing + combat advantage. Can also roll out Range/Sentinel to itself or others.

1 comments

Jul 14, 2025 Joto Baggins 52

Anyone, let me know your thoughts!

This has been the most fun Fellowship that I have played with my wife (Her favorite and my favorite). Fast paced and dynamic with questing and combat decisions for each player each round.