And They're Just The Entrée

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Fantasty 2187

Concept

This is a fun yet strong Ent deck for either solo or multiplayer. Ents are notoriously slow in the early game. This deck aims to compensate for their slow start by running 3 heroes that really shine during the early game. You should be able to rely on them to do most of the heavy lifting for the first 2-3 turns. After that, your Ents should be able to take over, relieving some of the pressure on your heroes.

(MotK) Firyal gives you a way to avoid the worst the encounter deck can throw at you, ensuring a smooth start. If you do end up with a strong enemy early on, don't be afraid to use Éowyn's effect to kill it right away. Together, the two of them also quest for 7 right off the bat, which should usually be enough to get you through the first few turns.

Rounding out the hero line-up is Haldir of Lórien. Since we start with only 24 threat, you should be able to avoid most engagement checks early on to allow him to snipe the staging area. He's also the recipient of The One Ring and Strength and Courage, so he can potentially attack for 7 from turn 1! (Albeit at the cost of a threat increase.) That should be enough to kill a fair share of the enemies in any scenario outright.

Card choices

The majority of allies consist, unsurprisingly, of Ents. The only non-Ents are Warden of Healing for reliable healing and Erebor Hammersmith to recycle some of the single-use attachments like Elf-stone and Secret Vigil. Firyal doens't count since she's brought out via Messenger of the King at Setup.

We play The One Ring and Strength and Courage to bring Haldir of Lórien to potentially 7 from the start. Bow of the Galadhrim can be used to further boost his later on, while also making you less reliant on triggering Strength and Courage each turn.

We run 2 single-use, recyclable (through Erebor Hammersmith) attachments in Secret Vigil and Elf-stone. Between Éowyn and Strength and Courage your threat might rise faster than you'd like (especially early game, where you want to avoid engagement checks for Haldir of Lórien), so Secret Vigil is there to to counteract that. Elf-stone is really good with Ents in general, since there is effectively no difference between playing them during the Planning phase or bringing them out after questing successfully, given that they enter play exhausted either way. And resource acceleration is hard to come by in and after all, so every bit helps!

Wingfoot is a fun tech card to play on Haldir of Lórien. Since both (MotK) Firyal and Wingfoot are Responses, you can choose to apply (MotK) Firyal's effect first and then call whatever card type you looked at with Wingfoot. So effectively, I'd like to think of it as 2 for 1 resource. Just be careful if you're actually going to discard the card that (MotK) Firyal looked at.

The only event I want to mention specifically is Proud Hunters, which like Elf-stone really helps with resource acceleration. Most often you'll use it to give Haldir of Lórien a bunch of resources, but it's also possible to play it on Éowyn during the turn you're triggering her effect.

Multiplayer

The deck works really well in multiplayer as well. It runs very few unique cards, only Éowyn, Treebeard and Quickbeam are likely to be contested picks. Haldir of Lórien's effect becomes even more valuable in multiplayer as you can potentially kill off an enemy engaged with a partner before they can attack them. Secret Vigil is also amazing as the threat reduction is applied to all players. Finally, a well-timed Elf-stone will always be appreciated.

Sideboard

Most of the sideboard are also there specifically for multiplayer (though they also work in solo):

  • Lembas can either go on Haldir of Lórien so he can kill off two enemies in a single turn (which is more likely with more players), or provide some clutch healing to one of your partners' heroes. It can also be recycled with Erebor Hammersmith.
  • Feint is always a great option, though not essential for this deck. In multiplayer you can play it to help out your partner decks (potentially negating 2 attacks for them if Haldir of Lórien manages to kill someone before they attack).
  • The Master Ring can be sided in against scenarios with some truly nasty treacheries, and is especially valuable in multiplayer games where you can reveal multiple treacheries in a single turn.
  • Foe-hammer is an option in any that includes a Weapon, though it will be slightly situational since we only run the 2 copies of Bow of the Galadhrim. Perhaps bump that to 3 if you do decide to run Foe-hammer in the main deck.
10 comments

Nov 12, 2020 doomguard 1963

like it!

consider deep knowledge for the runes. you have only 3 cards that you want to discard after the 1. is played (2 treebeard and 1 bow)

and i know boomed and trumped is a very thematic card.... but this deck lacks no attackforce, i would be more save and take the good old feint. or at least a 2/1 ratio.

Nov 12, 2020 kjeld 627

Feint would be a good idea to deal with the deck's main early weakness, which is lack of defense. Questing w/ Firyal and Eowyn leaves only Haldir with his measly 1 to deal with any enemies that do come down -- a nasty shadow effect on a weak enemy could basically sink this hero lineup on turn 1. Also, with every hero at only 3, they're quite squishy -- a single undefended attack is very likely to kill a hero. Another good option for emergency early-game use could be Close Call -- especially for scenarios in which you start engaged with an enemy. Otherwise, another options could be Hands Upon the Bow or Quick Strike to let Haldir eliminate an enemy before it can attack.

Nov 12, 2020 Fantasty 2187

@doomguard Thanks!

The problem I have with Deep Knowledge is the threat raise, which is really not something you want. This deck is highly reliant on its low threat for at least the first few turns, so that you can avoid engaging any enemies and instead kill them off with Haldir of Lórien while they're in the staging area.

I do think there's a bit more than 3 cards that could be discarded depending on your opening hand. I might ditch an attachment if I have Erebor Hammersmith in hand, or I might ditch a second copy of Erebor Hammersmith himself if I don't have any worthwhile attachments to retrieve. Or I can ditch multiple copies of Boomed and Trumpeted (or Feint, see below), since they're not always essential.

As for Feint over Boomed and Trumpeted... Yeah I think I have to agree with you. Especially that first turn Feint can be a life saver if you start the game with an enemy already engaged with you. I just love that Boomed and Trumpeted can be fetched with Entmoot, but I still think Feint will be more impactful regardless.

Nov 12, 2020 Fantasty 2187

@kjeld I agree with you (and @doomguard) on Feint, I think I will run it over Boomed and Trumpeted in the future. That being said, you should be able to avoid most enemies on your first turn unless you start with one engaged with you. With only 24 threat, many enemies will have higher engagement cost, and Firyal can discard any low-threat Surge enemies on the top of the encounter deck.

Close Call is interesting, but again the fact that it raises your threat substantially really hampers its usefulness in my opinion, because you want to keep your threat low (especially during the early game, for reasons you already stated yourself).

I really like Hands Upon the Bow and Quick Strike as well, though Feint is still better. But including some copies of them in addition to 3 Feint may be very interesting!

Nov 12, 2020 Fantasty 2187

Another card that may be worth it, albeit slightly situational, is Noiseless Movement. It can effectively function as a Feint against low engagement cost enemies, given that Haldir of Lórien can probably kill the enemy afterwards anyway. And its resource cost is generally easier to pay than Feint's resource cost.

Nov 13, 2020 doomguard 1963

about 10% of szenarios begin with an enemy engaged. (i think nearly every cycle has at least 1) therefore feint helps a lot and, if not used at homefront, can be very well used at a different player.

Nov 13, 2020 Fantasty 2187

@doomguard Yeah I'm convinced Feint is a good and probably necessary addition to the deck :-)

In fact, what about The Ruling Ring? I almost never use that card, but it may in fact be worth including in this deck alongside Feint. Against scenarios that start with an enemy engaged, you could opt to search this with The One Ring rather than Strength and Courage depending on how your opening hand looks.

Nov 13, 2020 doomguard 1963

ruling ring work only at you feint can be used for multiplayer. i mostly use the ring with inner strength and then i mostly use the shadowcancelling, and you can only use 1 mastercard per round.

in this deck, without inner strength, ruling ring is a good option. but you mentioned, that thread is sensible, and then the feint is better because the master-events increase the thread.

Nov 14, 2020 Beorn 13389

An excellent deck, with many well-considered choices. I can attest to the quality of Noiseless Movement in a Haldir deck. Against all but the biggest enemies, it can be better than Feint, assuming you have Haldir equipped with a weapon. Feint is still better for the few quests that start with an engaged enemy, but Noiseless Movement does allow everyone to avoid an enemy in multiplayer and is even better for enemies with Forced effects that trigger when they engage.

Nov 14, 2020 Fantasty 2187

@Beorn: Thanks!

I just playtested Noiseless Movement and it absolutely worked wonders, so I'm going to keep that in! I'm now running both Noiseless Movement and Feint, so that gives me a lot of control during the encounter/combat phase.

So far, I've taken out the following cards:

And replaced them with the following:

After making these adjustments, the deck feels much more focused and streamlined. I now only side in cards like Secret Vigil or Warden of Healing against scenarios where threat and archery are especially challenging, respectively. Usually in favor of Ent Draught, Bow of the Galadhrim or Booming Ent, since they are the least essential for the deck to still function properly.