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Against the Shadow - The Druadan Forest (Outlands) | 2 | 1 | 1 | 2.0 |
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oxnateri 308
oxnateri has a newer deck inspired by this one: Against the Shadow - The Druadan Forest (Outlands)
Premise of the deck is pretty straightforward: get a swarm of outlands allies who buff each other and Hirluin the Fair to overpower the encounter deck. Hero strategies for the deck:
- Get as many uses of Aragorn as possible. Ideally, he'll get A Burning Brand and Blood of Númenor or Protector of Lórien to be a stud defender. Pair these with smart use of Cram to defend multiple enemies as necessary, quest and then ready if defense is required, or attack.
- Asfaloth plus Light of Valinor on Glorfindel to mitigate his forced effect and make quick work of locations and have available to attack.
- Hirluin the Fair is kind of worthless in the beginning, but can become pretty well rounded quickly due to his ability to pay for allies of any sphere. There are lots of outlands allies, so within a few turns it's reasonable to expect his stats to be buffed. Most useful early game allies for him are Ethir Swordsman (lots of focus on clearing locations in this encounter) and Anfalas Herdsman (1hp is a huge liability for outlands allies due to Zealous Traitor).
Other support cards worth noting:
- Protector of Lórien: Useful for any of the heroes depending on how the scenario is going. There are a number of unique cards with multiples in this deck and this serves as a way to make them useful if they get stuck in hand with one already in play.
- A Good Harvest: Hirluin the Fair should be able to get Knights of the Swan out with no problem, but this card will assist, especially if it's necessary to get multiple allies out in one turn. In addition, the deck is light on spirit cards, so this provides a way to smooth resources if Glorfindel starts to stockpile them.
Other notes:
- Hirluin the Fair has pretty crappy stats to start the game. As noted above, most of the time it should be pretty easy to buff a couple of stats within a few turns. One reasonable approach is to simply quest with him or no heroes for the first few turns and hold back Aragorn and Glorfindel to deal with any enemies that might crop up. Aragorn ability makes the threat increase trivial, especially given the deck's low starting threat. This provides a window where the deck isn't hampered by Hirluin the Fair's crappy stat line. This approach goes out the window if the encounter deck turns over locations and Asfaloth is not on the board.
- Cards that are useful, but not critical to the deck's success (candidates for swapping based on encounter tech choices):
- Ranger Spikes: Generally, this deck shouldn't have to tiptoe around enemies, but this can be useful in a pinch. Definitely a tech choice.
- Steward of Gondor: The deck is pretty cheap overall with the vast majority of cards costing between 0-2 resources.
- Miner of the Iron Hills: Include based on condition attachments for the encounter. The Steward's Fear has Local Trouble, which is pretty nasty. Swap out if the condition attachments are less aggressive or absent.
- Master of the Forge: Nice card to help fish for Asfaloth, Light of Valinor, and Blood of Númenor, primarily. An alternative would be Imladris Stargazer, which would combo nicely with Hunter of Lamedon. Could be an interesting pairing when Miner of the Iron Hills isn't necessary.
- Protector of Lórien: Useful for getting rid of excess unique cards in hand, but there aren't that many in the deck overall. The defensive bonus overlaps with the cheaper Blood of Númenor and having an outlands ally swarm will provide lots of willpower for questing.
- Gléowine: The only source of card draw in the deck, so it'd be the last one to swap out IMO.