MEC14 - DD Shadow and Flame Solo Cycle Progression

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msull00 5

This is part of my "cycle progression" playthrough, where I get access to all of the cards from a cycle at once, in addition to the prior cycles. For the Dwarrowdelf (DD) cycle, that includes the core (Core), Shadows of Mirkwood (SoM), and Khazad-dum (KD).


This is classic Elrond Vilya deck with lots of high-cost allies. Master of the Forge helps you find Vilya. Imladris Stargazer lets you setup the cards to use Vilya on and to draw.

Has some secrecy mixed in due to the quest because, "Why not?". Never say no to a cheap Resourceful or Timely Aid.

Háma recurs Feint. Even though that's limited to 3 times per game, you can keep Durin's Bane at bay for a while. After, or before depending on draw, that, you can chump with Vassal of the Windlords and Winged Guardians to pump up Eagles of the Misty Mountains and ultimately Support of the Eagles, which I put on Háma.

Aragorn is around mostly for smoothing with Celebrían's Stone and from both himself and Sword that was Broken. I think a case can be made to swap with Prince Imrahil but I hadn't tried it.

By stage 3, you should have plenty of across all your characters plus direct damage from Descendant of Thorondor and Gandalf to put the hurt on Durin's Bane. You can use Imladris Stargazer to make sure your draw is enough to discard him via Dark Pit.

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