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MasalaBoy 7
A try on a Dunedain Deck for New Players (Only Revised Core + Angmar Awakened)
A possible version of a Dunedain deck (the 3 heroes chosen are 3 dunedain - this is obviously not necessary; the deck can work very well with other heroes too; maybe even better...).
The deck is a classic dunedain engine: use Forest Snare on some enemies, pay allies less with Heir of Valandil and take advantage of all the triggers of the dunedain allies. Unfortunately, the snare (and the allies) doesn't come cheap, so the deck isn't super fast. Some notes on the deck:
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The deck contains enough card draws to keep up during the game (Beravor - although in the early rounds she is a quester, Sarn Ford Sentry - should draw between 2 or 3 cards and has 2 willpower, Valiant Sacrifice when Ranger of Cardolan leave play to be shuffled into the deck).
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Under the combat side the dack has no problem: excellent defenders (Derndingle Warrior, Guardian of Arnor and Amarthiúl) and excellent attackers (Fornost Bowman, Gandalf, Amarthiúl and Aragorn).
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The weak point of the deck is the ability to quest. Faramir and Sarn Ford Sentry help (but they are slow, and as a result Ranger Provisions and Steward of Gondor try to speed up; Celebrían's Stone also goes in the same direction). If the deck is too slow then is needed a hero swap (maybe something like Éowyn or Arwen Undómiel, and for low threat Merry, for Journey Along the Anduin for example).
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For location's management there is only Distant Stars (for example in Journey Along the Anduin you can exchange The East Bight with The Brown Lands).
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Ranger Summons is in the deck just for fun (there's a lot it can be replaced with).
Opening Hand - Good cards to have right away:
Generally Mulligan with:
Derndingle Warrior or Fornost Bowman
(By having all the starters, or even some of them, the deck can become much more powerful)