Aragorn's Red Reign

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Aragorn's Red Reign 4 4 0 2.0
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DazeMan 723

DazeMan has a newer deck inspired by this one: Aragorn's Red Reign

This is my first deck in a series of mono-sphere decks, using Aragorn in one of his many manifestations. I decided to start with the sphere, since it is my favorite sphere and posed a good challenge.

Fortunately now that Éowyn arrived this past summer, mono tactics is much more viable in solo play. This deck I have primarily played solo, but is strong in co-op as well.


How it works

Heroes Roles:

-Éowyn quests. And at the end of the game uses her ability to help bring down any boss enemy.

-Beregond defends. With Gondorian Shield and a Citadel Plate he is a brick wall. Classic and consistent use of this Hero

-Aragorn is the attacking hero. He can quest early in the game if you need him to, but I like to use him to bring down enemies.

Play Allies Early! Ideally you would like to see Bofur or Grimbold in your opening hand. You can play them turn 1 and they give a very appreciated questing boost.

Ally Roles:

Anything with 2 or more primarily quests.

Defender of Rammas is for defending.

Legolas is a dedicated attacker.

Dúnedain Hunter, Envoy of Pelargir, or Mithlond Sea-watcher can quest, chump block or defend, it just depends on the board state. Don't be afraid to chump block though.

Attachments:

Aragorn will have 1x Blade of Gondolin and 1x Rohan Warhorse

Beregond gets 1x Gondorian Shield and 1x Citadel Plate

Éowyn gets 1x Rohan Warhorse for a late game use of her special ability.

I like to put Arod on Legolas if he is in play. But if you want the location control without waiting for Legolas, slap on Aragorn.

Secret Vigil is to be used when you want to lower your threat.

Gandalf is used in this deck to either draw cards or lower threat, it just depends on what you need. Then he is nearly always committed to the quest.

Have fun with this one! If you need more willpower add Beechbone and Treebeard. I have not found this to be a necessity, but they can be helpful.

This deck kills enemies quickly and encourages controlling the staging area, by engaging enemies the round they pop up , defending against them and knocking them out. Location lock can be a problem, and you will have no way to cancel treacheries. It really does feel like a brawl against the encounter deck!

2 comments

Jan 23, 2017 D4rkWolf10 505

I like this a lot! Tactics is actually my least favorite sphere (which explains most of my posted decks lol) so it's good to see someone posting a Tactics deck that seems pretty easy to play and understand.

My only note would be that you actually cannot equip x2 Blade of Gondolin in addition to Rohan Warhorse. Both attachments are restricted. The other thing I would consider (probably personal preference or my lack of experience with this sphere) would be Spear of the Citadel for Beregond instead of Citadel Plate. Unless you feel you don't need it, softening up enemies seems like a handy thing.

Also, did you ever consider Raiment of War? It would turn several of your lesser allies into beasts at either attack or defense. Defender of Rammas in particular comes to mind.

Jan 23, 2017 DazeMan 723

Thanks for the heads up about Blade of Gondolin and Rohan Warhorse. I have changed the description.

I like Citadel Plate on Beregond for survivability, If I had other direct damage in the deck, I would be all about Spear of the Citadel. I have Raiment of War in the sideboard as well as Boromir who I think is the best target for that particular attachment. I swap some cards in and out from the side board, but the main deck has been playing really well.