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Mormegil 5393
This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.
Preferred Player Count: 2-4, (1)
Rating: .5
Premise
My preferred Silvan deck for multiplayer. This deck almost plays like a combo deck - you use your doomed cards and drawing tools aggressively to draw most of your deck by the round 2, playing out your Silvan allies along the way. You then start using Host of Galadhrim every round from round 2 onwards, recycling the Host from the previous round on top of your deck with Galadhrim Weaver (alongside other useful cards played last round like A Test of Will or Feigned Voices, which is possible since you control 3 Weavers).
Your board-state (often starting round 2 already!) for the rest of the game looks as follows - you play Host on all your allies every round, leading to 40 willpower every round that does not require exhausting your allies (thanks to Galadriel), having a cancel every round and having a Feint (through Feigned Voices) every round - which you recycle through the Weavers and draw back up through your Galadhrim Minstrels. You also have more than enough attack to kill anything you like, with all your allies ready in the combat phase and the ridiculous boost provided by Celeborn.
Your other allies also leave and enter play every round - giving you (or others) great Healing with Galadhrim Healer, threat reduction with Galadriel's Handmaiden, more defense through Defender of the Naith, recursion through Orophin as well as location control through Woodland Courier
Overall, this deck is pretty insane and completely trivializes >90% of quests in the game with ease, being an absolute juggernaut by round 2. The only reason I did not award the full rating in terms of power here is that there are some quest mechanics that directly counter you - like global damage, limitations on draw/resources/characters/threat reduction/cards played or any form of heroes capturing. In most cases however, just lean back and enjoy watching the Silvans dismantling even the most difficult scenarios in the game with ease, having stats galore, a cancel every round and a Feint every round.
There are overall very few changes to my solo version. I only removed Henamarth Riversong and two copies of The Seeing-stone (the former not being quite as good in higher player counts and the latter becoming a bit excessive in terms of threat. Cards added include Quicker Than Sight for shadow control, Defender of the Naith (to have an even tighter grip on defense) and a third Galadriel's Handmaiden (to counterbalance the threat you raise around the table as much as possible).
How To Play
I like to see as much draw as possible early on to get the whole combo going. Peace, and Thought is critical in that regard (as are all your other draw events as well). Steward of Gondor, O Lórien! and especially Legacy of Númenor are similarly useful to ensure that your resources can keep up. A general rule of thumb here is: The fewer allies in your opening hand, the better (with the exception of the Galadhrim Minstrel who is always great to filter through your deck).
Considerations
Arwen Undómiel and Double Back are generally amazing cards that couldn't quite make the cut. Greenwood Archer can be included alongside A Very Good Tale and The White Council for some doomed cards to enable a quick swarm and Host-cycling in a more conservative manner that is not as taxing on other player's threat levels.