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Qwaz 410
Player 1 brought a Location control/questing deck, Player 2 brought a strong combat deck. The bases are covered...You bring "The Nope Deck". You have no , or to brag about. What you do have is a lot of Nope and the draw to find it!
Mulligan for Steward of Gondor to put on Damrod.
The deck is all about cancelation and mitigation. Giving the encounter deck a hard time in doing whatever it wants to do.
Card Draw: You've got insane draw. Daeron's Runes, Deep Knowledge & We Are Not Idle make your deck 15 cards smaller (& your partner's 6) at the cost of 6 threat each. Then there's Gather Information, King Under the Mountain + a card whenever a trap connects.
Resource Generation: Almost all the cost is in so Steward of Gondor goes there and your Errand-rider can help shift resources where needed. Damrod makes the Trap cards cheaper too.
Cancelation: You can cancel shadow effects with Balin and Hasty Stroke. Treacheries with Eleanor & The Door is Closed!. Any when revealed with A Test of Will and travel effects with Thror's Map. Enemies get stuck on your Ranger Spikes or in your Forest Snares or banished to the vctory display with None Return. Out of the Wild enables The Door is Closed! for the worst treacheries as could Scout Ahead. FInally Power of Orthanc can remove the conditions that ruin your day. Gildor's Counsel straight up cancels one of the cards you were going to reveal by not revealing it.
Locations, as they are usually the most benign encounter cards don't get messed with much. If there is a particularly bad one then getting Thrór's Key from your sideboard can help a lot.
if the quest doesn't need certain bits then swap em out. Thror's Map/Power of Orthanc/SideQuests are common to remove. Consider bringing in Song of Wisdom/A Burning Brand or if none of it's needed, Heed the Dream/Entangling Nets for more draw.
4 comments |
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Oct 15, 2016 |
Oct 15, 2016Thank you :) |
Oct 16, 2016This is a great concept. My one suggestion for the sideboard would be a couple copies of Ithilien Tracker as it is nice to be able to cancel the threat of the first enemy each round - especially for quests with enemies that cannot have attachments as these will not fall into your Ranger Spikes. |
Oct 17, 2016Thanks for the suggestion. Agreed! Well worth having there :) |
I love it!