|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
Overview: Surprisingly didn't find this hero lineup in any of the current Dale decks, so I present to you Denethor's Devious Dale! I feel like Dale at the moment can be slow to start so we bring Denethor along to give us a leg up on our first turn. I included Steward because I wanted to hold nothing back for our Dale boys, but the deck operates really well without it. If you choose, remove it and Rod of the Steward and add 1x Traffic from Dale and 3x Captain's Wisdom for more resources.
With Brand son of Bain you'll be drawing a ton of cards. Get your Long Lake Trader out so that you can swap around your attachments to the right characters, drawing a card everytime an attachment lands on a Dale character without an attachment. Don't be afraid in the early game to play things on your heroes just for the 1 bonus, because you can move things later with Long Lake Traders.
Bard son of Brand gets your Steward of Gondor, King of Dale, Rod of the Steward and anything else that's spare. With this, you'll be able to pump out a free Dale ally every turn and possibly pay for 1 other ally and still have money left for attachments.
Mulligan For: King of Dale > Steward of Gondor. Your ideal starting hand will have both, along with a mix of allies and attachments. You want to aggressively mulligan for King of Dale or else you risk stalling out. A recovery is possible though, fear not! You'll draw so many cards with Brand son of Bain that it's highly unlikely you'll go lacking for long.
Attack: Attacking is covered by a mix of allies and heroes. Warrior of Dale is your obvious strong attacker, with a Bow of Yew he's hitting for 3 at ranged, with the ability to throw 1 past any defenses. With a Raiment of War he's able to hit for 4 at ranged as well, all on the cheap. Ideally, with King of Dale you'll play your warrior for free, and then Yew bow will be free, and the raiment only costing you 1.
Defense: Your best early defender will be Denethor, throw on a Gondorian Shield and give him the Arwen Undómiel bonus for a beefy 6 with 3. Your other strong defender is the Redwater Sentry with a Hauberk of Mail. He'll be a respectable 4 with 4. Put a Raiment on him, and he has 5, 6.
Questing: The best man for the job here is your North Realm Lookout. With an item on, ideally a Spare Hood and Cloak or Map of Rhovanion he's questing for 3 without exhausting. One great trick with him is the Spare Hood and Cloak, he can quest for 3, then ready up one of your combat characters in the combat phase. Then you can pass that Spare Hood and Cloak back to him after combat with a Long Lake Trader, setting you up to do it all again next turn! Faramir is a good sideboard option for tough demanding quests that you can play relatively easily with 2 heroes.
Many of the other allies/heroes are in the 2-3 range as well when they have attachments thanks to Brand son of Bain's bonuses.
Resource Acceleration: King of Dale is your big one, once Bard son of Brand is equipped, all of your allies will be free of charge. Steward of Gondor helps since it's another attachment, but it is far from necessary. Traffic from Dale is a great card, easily netting you 5-8 resources consistently. These can be used to hard-cast a Gandalf if you find yourself needing him and without any sneak attacks.
Card Draw: Use your Brand son of Bain ability to your advantage. Send your Spare Hood and Cloak to a Gandalf so that when he leaves play you get your Spare Hood and Cloak back into your hand with Bard son of Brand's ability. Play that Spare Hood and Cloak again next turn for more cards. Rod of the Steward serves as a resource dump for late game resource buildup, use it for even more cards. If all else fails, Sneak Attack a Gandalf for some cards.
Healing: Dúnedain Remedy can bounce between your heroes as needed. This also helps activate the bonus without having to spend any resources. Your heroes health pools are all 3, keep them topped off.
Shadow Cancellation: None, Hasty Stroke could be added from the sideboard for quests that are particularly punishing for shadow cards. Looking at you, Peril at Pelegir.
Treachery Cancellation: 2x A Test of Will for cancellation, but many of your allies are fairly meaty so they can weather a moderate storm.
Misc/Combos: A great combo that I find myself using is with North Realm Lookout/Spare Hood and Cloak and a Gandalf. Mid to Late game, you'll have a lot of resources to throw around, and you've probably used your Sneak Attacks. Pay the full cost for a Gandalf, quest with him, then ready him in the combat phase with your North Realm Lookout/Spare Hood and Cloak so you can get the most out of his 4, 4, 4. Do that as many times as you have cloaks. Then, when Gandalf leaves play, you get those cloaks back into your hand and can play them for free next turn, earning you some extra card draw! I love Gandalf in this deck!
Fellowship: A good partner deck would be one with a strong early game in case you don't get a King of Dale early on and stall for a bit. Extra healing helps. This deck is fairly self-sufficient though so anything works really. You'll probably have extra resources with Steward of Gondor and Traffic from Dale, squeezing in a Errand-rider wouldn't be a bad idea so you can share the wealth. With the right attachments, you have a lot of Sentinel and Ranged so you make a pretty good partner.
Conclusion: So far, Dale seems to perform quite well! I hope you guys get a chance to try out Dale. I'm very much looking forward to the rest of the cycle and seeing what other tricks we'll get for these guys.